Paymon Cacophony, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is typically in his Doctor uniform. His broad hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He got into the Doctor business at a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Paymon grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Paymon. He has set out to sabotage the competition.
Motivation: He is a bit of a kleptomaniac; and balancing his hectic life and new doctor responsibilities is difficult
Ideals: Athletic. Flaws: Ugly, Sensitive. Bonds: Job, Criminal record. Occupation: Doctor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'1") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 7 (-2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp).
Azza Hurt, Female Tiefling [Permalink]
Personal [hide]
Description: She is generally well dressed albeit a few years behind the times. Her black hair has been sun bleached extensively. She tend to wears goggles to shield her eyes.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Azza enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Azza lived on a farm with her mother, near the main road leading to a nearby town. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Crown-heir. She has achieved small success as a Crown-heir.
Motivation: To be a Blacksmith again; and find a way to reverse the transformation of her sister
Flaws: Hedonist. Bonds: Attractive, Job, Family, Enemies. Occupation: Crown-heir
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'4") Tiefling, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 320 gp. 1 Darkwood Shield.
Keyleth Horineth, Female Elf [Permalink]
Personal [hide]
Description: She is in excellent shape and wears tight fitting clothing which further accentuates her frame. Her golden hair is greying along the sides and has receded to reveal a widow's peak. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Always inclined to offer people food she seems plenty friendly. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born into a rich family. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure; and she uses money and sex appeal to get what she needs
Ideals: Athletic, Philantrophist. Flaws: Addict, Forgetful. Bonds: Attractive, Rich. Occupation: Unemployed
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 8 (-1) | 9 (-1) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Draconic
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 30 pp.
Aramil Othronus, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of magic around his neck, and a shield on his belt. He is portly but not overly obese. His hair is always cut to a buzz. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: From birth he was tutored by a cruel and relentless mentor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aramil fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Revenge; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Fighting, Justice. Flaws: Addict. Bonds: Enemies, Mentor. Occupation: Architect
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 4 (-3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +5
Possessions: 140 gp. Blue quartz (15 gp).
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