Aym Hope, Female Tiefling [Permalink]
Personal [hide]
Description: She has a large green mantle and cape that has been intricately interwoven into her tan robe. She wears a colorful flower in her brown hair. Her white eyes have a joyful gleam in them most of the time.
Personality: Abrasive and pushy, she has a hard time making friends. She always tries to repair and not replace. It was this mentality that drove her into the Map Maker business.
History: Gifted from a young age, Aym studied abroad. Her father was a mechanic, and taught her how to fix just about anything. She has set out to sabotage the competition.
Motivation: She's repulsed by the PC; and she is unsatisfied with her job
Ideals: Persistence, Gifted. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Map Maker
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'4") Tiefling, Neutral Good (CR 1)
Armor Class 7
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 4 (-3) | 11 (+0) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 140 gp. 1 Banded mail.
Emeny Emsworth, Female Human [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She sports brown clothing, slightly heavier than average wear. Her moppish blonde hair is in a traditional bowl cut. Her green eyes dart from person to person.
Personality: Emeny wants to be seen as a stoic, levelheaded, noble Barbarian, so she tries to act the part. She does a good job, for the most part... She never wears the same outfit twice, unless she absolutely has to.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She has had some formal music training, and achieved minor success. She has never given up on her music dream.
Motivation: Wants to work out more often; and she is greedy
Ideals: Athletic, Disciplined, Artistic. Flaws: Disease. Bonds: Rich. Occupation: Barrister
Voice: Draws out vowels
Attributes [hide]
Medium (4'8") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 3 (-4) | 9 (-1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 4000 cp.
Avice Dumph, Female Half-Elf [Permalink]
Personal [hide]
Description: 5'5" and muscular, this western woman wears bulky yellow painted plate armor. Her hair is cut close to her head. She has a tattooed face.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is a ruthless business woman, a trait she acquired from her mother.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She was an athlete and attended two major summer competitions. She never won. She hasn't been sleeping well lately.
Motivation: Retire the richest woman in the west; and wants to work out more often
Ideals: Athletic, Entrepeneur. Flaws: Emotional, Disease, Insomniac. Occupation: Tanner
Voice: Spits words with contempt
Attributes [hide]
Medium (5'5") Half-Elf, True Neutral (CR 1)
Armor Class 7
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 5 (-3) | 9 (-1) | 6 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 3000 cp. 1 Banded mail.
Morkral Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears grey leather gloves, a grey jacket, and tight pants. He wears his white hair up in a very large beehive style do. His face is scarred and worn.
Personality: He is irascible and easily irritated. He is obsessed with his god.
History: Born in the east to a Junk Dealer, Morkral learned a great deal about his mother's area of expertise. A gifted student he started as a Glassblower, but he got bored and became a Junk Dealer. He has set out to sabotage the competition.
Motivation: His religion dominates his actions; and balancing his hectic life and new junk dealer responsibilities is difficult
Flaws: Ugly, Antagonistic. Bonds: Immigrant, Religious, Job. Occupation: Junk Dealer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 9 (-1) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 600 sp. Tourmaline (140 gp).
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