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NPC Generator

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Advanced [show]


Tree Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses well, wearing brown shirts, loose pants, and blazers most of the time. He keeps his cinnamon fur in a pixie cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He is the product a well kept family trust fund and as such has never really known need. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is greedy; and he is currently in port desperately looking for someone to get him out

Ideals: Persistence. Flaws: Insomniac. Bonds: Attractive, Slave, Rich. Occupation: Mercenary

Voice: Switch between two voices

Attributes [hide]

Tree Hummingbird, Male Tabaxi Warrior 1
Medium (5'4") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 10 (+0)9 (-1) 11 (+0)15 (+2)
Skills Intimidation +4, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 140 gp.


Social Check DCs


Henry Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears brown trousers with black and brown striped suspenders. He wears various colorful collared shirts. His silver hair is drawn into a tight pony tail with a cross scrunchie. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: The child of a Detective, who enjoyed hunting, Henry was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Henry took refuge in the large cave and found the beat up quarterstaff and armor he uses now. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To clean up the streets.

Ideals: Extrovert. Bonds: Attractive, Guardian, Nature. Occupation: Assassin

Voice: Indian accent

Attributes [hide]

Henry Gentry, Male Human Wizard 2
Medium (5'4") Human, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 1 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 6 (-2)10 (+0) 15 (+2)9 (-1)
Skills Acrobatics +2, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 130 gp.


Social Check DCs


Aym Joy, Female Tiefling [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears a weathered and beat up set of banded mail beneath an oversized black coat. Her black hair is braided into rings. Her gold eyes dart from person to person.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Aym was born on a far southern forest where she grew up under the tutelage of her father, an expert Slave Trader. Days after completing her studies, news broke out that her hometown was attacked by brigands. Aym was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the brigands.

Motivation: She wants revenge against brigands; and revenge

Ideals: Disciplined. Bonds: Enemies, Immigrant. Occupation: Slave Trader

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Aym Joy, Female Tiefling Cleric 1
Medium (5'9") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)14 (+2) 9 (-1)12 (+1)
Skills Persuasion +3, Survival +1
Senses Passive Perception 9
Languages Common, Sylvan, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Banded mail.


Social Check DCs


Synthrin Norixius, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a shirt that is too small, which lets her gut show, with a ratty black coat over it. Her bronze crest is long and unkept. She has several tiny topaz earrings on each ear.

Personality: She is witty, but her monotone delivery comes off as unnerving She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Her parents moved while she was still in utero so she is the first generation to be born here. A few years later when the south was not economically sound they moved to her current location. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: To reunite with her old friends.

Ideals: Joker. Flaws: Ugly. Bonds: Immigrant, Rich, Adventurer. Occupation: Stylist

Voice: Slurs words

Attributes [hide]

Synthrin Norixius, Female Dragonborn Expert 1
Medium (6'8") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 12 (+1)14 (+2) 8 (-1)10 (+0)
Skills Acrobatics +0, Animal Handling +1
Senses Passive Perception 9
Languages Common, Ignan, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3

Possessions: Red-brown spinel (80 gp).


Social Check DCs

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