Alain Appleblossom, Female Halfling [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft brown waves gently in the breeze. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. Her amber eyes are passionate and lively.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.
History: Sold as a small child to a necromancer, Alain was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Alain was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Alain decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has built up a small fortune and can afford her own way.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and money/treasure
Ideals: Joker. Bonds: Rich, Immigrant, Mentor, Criminal record. Occupation: Mercenary
Voice: Smoker's lung
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 11 (+0) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 90 gp.
Gale Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: This slender woman stands about 4'10". She is dressed in a clean pastel cloak covering her clean studded leather. Her yellow fur is still thick. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Eccentric and domineering, Gale will drive conversation. As long as the job gets done she does not care how it got done.
History: Sold as a small child to a necromancer, Gale was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She is a bit of a kleptomaniac; and seeks redemption
Ideals: Extrovert, Professionalism. Flaws: Insane. Bonds: Mentor, Criminal record. Occupation: Miner
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'10") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 9 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 140 gp.
Vonbin Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a tight fitting grey shirt and pants. He has relatively light skin and is very physically imposing due to his abundance of muscles. His white hair is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He also has developed a complete distrust of the Dyer profession.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. A gifted student he started as a Dyer, but he got bored and became a Weaver. He struck the Weaver job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and he is not mentally stable, and does not behave rationally
Ideals: Passionate. Flaws: Ugly, Insane. Bonds: Job, Religious. Occupation: Weaver
Voice: French accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 9 (-1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
Possessions: 40 pp.
Left-Handed Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is dressed in a clean pastel cloak covering her clean studded leather. Her beige fur is lengthy. Her copper eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was born blind and as such lacked many opportunities for work. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She's since become an addict/alcoholic.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Ideals: Optimist, Entrepeneur. Flaws: Addict, Disease. Bonds: Criminal record. Occupation: Shoemaker
Voice: Spits and sputters
Attributes [hide]
Medium (4'8") Tabaxi, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 11 (+0) | 14 (+2) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Goblin, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 340 gp. 1 Masterwork Common Ranged Weapon.
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