Yurgunn Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a grey tunic with yellow highlights, and long black pants that bunch up around her shoes. She is portly but not overly obese. She keeps her black hair in a flapper bob. She has hazel eyes.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She comes from a rich western family. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Tanner work with an outfit from a few towns over. Tanner work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a Tanner soon after.
Motivation: She'd like to take her coworkers down a peg; and her name or reputation has been wronged in the past by goblins, and she desires to right it
Ideals: Optimist. Flaws: Impulsive. Bonds: Rich, Job, Enemies. Occupation: Tanner
Voice: Loud with bravado
Attributes [hide]
Medium (3'9") Dwarf, Neutral Good (CR 1)
Armor Class 7
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 5 (-3) | 13 (+1) | 8 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 60 gp. Moonstone (50 gp).
Oriel Stratford, Female Human [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears bulky brown painted plate armor. She is an epitome of beauty. Her silver hair is slicked back into a classic pompadour. Her half smiles and violet eyes are beguiling and draw you in.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She pushes her goals aggressively. She is also a coward if confronted.
History: Born in a small village she learned the ways of the warrior from her mother. She took every job she could get her hands on, but the opportunities for Humans in the east were limited. She moves from town to town, unable to find a place to settle.
Motivation: She is terrified, and will act out of fear; and she feels threatened by others
Ideals: Joker, Fighting. Flaws: Fearful. Bonds: Attractive, Immigrant. Occupation: Crown-heir
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'8") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 50 gp. Violet garnet (200 gp). 1 Banded mail.
Ethereal Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a pastel shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them, and he perpetually has his flail ready. He wears a small hat to cover his moderate length brown fur. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is fixated on the number 53. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His job bores him to no end. He has decided to make it more interesting.
History: He served in the navy to pay for his family's outstanding loans. Ethereal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He feels that his past leaves him morally obligated to help; and meet up once more with his childhood friend
Ideals: Fighting. Flaws: Insane. Bonds: Adventurer, Criminal record, Military. Occupation: Bowyer
Voice: Russian accent
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 5 (-3) | 15 (+2) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Orc, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 9000 cp.
Melissa Royal, Female Human [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a sweet of some kind. She wears a grey cloak and cross-gartered brown stockings, marred by sweets. She sports a flattop hair cut. Her gray eyes peer out from beneath her broad grey hat.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She has a minor phobia of water and hates getting wet.
History: She got into the Ploughman business at a young age. In her 13th year, her parents were killed by a illithids raid, leaving Melissa alone in the world. After a stint in an orphanage, she was adopted. She became a Ploughman soon after.
Motivation: A deep hatred of illithids; and to be a miner again
Ideals: Justice. Flaws: Ugly, Fearful. Bonds: Job, Enemies. Occupation: Ploughman
Voice: Low range voice
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 9 (-1) | 15 (+2) | 5 (-3) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Ignan, Giant
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 300 sp.
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Their contribution stands as a beacon of hope for all adventurers!
