Ahrim Rumor, Male Tiefling [Permalink]
Personal [hide]
Description: He dresses in black turtlenecks beneath a tan coat with brown slacks. He is physically well-built. His chestnut hair is thinning but still full. His eyes are likewise red. His teeth are yellowed and unaligned.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He always tries to repair and not replace. It was this mentality that drove him into the Junk Dealer business.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Persistence. Flaws: Ugly, Mundane. Bonds: Religious, Mentor. Occupation: Junk Dealer
Voice: Farmer accent
Attributes [hide]
Medium (5'10") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 5 (-3) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: Just what you see.
Tricking Running, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing colorful clothing, dressed as a Stableman. His beige fur is drawn into a tight pony tail with a dagger scrunchie. His green unseeing eyes seem to look past you.
Personality: He is fixated on the number 47. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Tricking hails from a village terrorized by brigands. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Revenge; and someone believes him a fraud
Ideals: Athletic, Logical. Flaws: Disease, Insane. Bonds: Enemies, Military. Occupation: Stableman
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 7 (-2) | 9 (-1) | 12 (+1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple +3
Possessions: Just what you see.
Guy Loccisano, Male Half-Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is red and very short. He wears large thick round spectacles.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. As long as the job gets done he does not care how it got done.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tailor. He then took over the family business and is one of the better Tailor for hire.
Motivation: Further expansion of business; and to share knowledge with the world
Ideals: Professionalism, Logical. Flaws: Secretive. Bonds: Religious, Job. Occupation: Tailor
Voice: Rolls R's
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 12 (+1) | 6 (-2) | 7 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +0
Possessions: 2000 cp.
Gormogord Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged man wears suspenders and red workpants. His shirt is grey, and he wears a heavy red leather apron most of the time, and a wedding ring on his left hand. With bright golden hair and a scraggly beard. His thin eyebrows rest above his beady green eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Gormogord is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born at the edge of vast mountains. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Mercenary they were divorced and he won custody of their daughter. He worked as a Locksmith, and he later adopted a second daughter.
Motivation: To reunite with his absent mother.
Flaws: Ugly, Secretive. Bonds: In love, Family, Nature. Occupation: Locksmith
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 6 (-2) | 10 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 400 sp.
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