Faral Berevan, Female Elf [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She wears a deerstalker hat to cover her moderate length blonde hair. Her eyes are amber.
Personality: Always inclined to offer people food she seems plenty friendly. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Stableman father left her crippled. She used her abilities to travel the world and help people.
Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions
Ideals: Philantrophist. Flaws: Disease, Insomniac. Bonds: Attractive, Religious. Occupation: Doctor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 11 (+0) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 900 sp.
Symma Boondiggles, Female Gnome [Permalink]
Personal [hide]
Description: She wears a tan tunic with blue highlights, and long black pants that bunch up around her shoes, and carries tridents. Her hair is golden and curly. She wears an eyepatch.
Personality: Abrasive and pushy, she has a hard time making friends. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Symma is combative with any and all who dare try her patience in the slightest.
History: Her mother raised her in a mountain cabin. Her father took her hunting and taught her how to get in the mind of other creatures. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature trident.
Motivation: Obtaining odd cultural Halfling artifacts is her passion.
Ideals: Fighting, Justice. Flaws: Ugly, Antagonistic. Bonds: Nature, Adventurer. Occupation: Servant
Voice: Irish accent
Attributes [hide]
Small (3'0") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Auran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 160 gp. 4 Antitoxin.
Giselle Branson, Female Human [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears many layers of old clothing at all times. Her auburn hair is lengthy. She wears a mask on her face.
Personality: Always inclined to offer people food she seems plenty friendly. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Sold as a small child to a necromancer, Giselle was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When money was particularly tight she was walking through alleys when she overheard a Junk Dealer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often.
Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor. Occupation: Junk Dealer
Voice: Slurs words
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 12 (+1) | 11 (+0) | 5 (-3) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
Possessions: 500 sp. 1 Masterwork Common Melee.
Vonbin Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his chestnut hair up in a very large beehive style do. His amber eyes peer out from beneath his feathered grey hat.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. A friendly and beautiful Dwarf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He got into the Sailor business at a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic. Bonds: Poor, Job, Attractive. Occupation: Sailor
Voice: Nasally tone
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 28 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 17 (+3) | 8 (-1) | 5 (-3) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Embroidered silk and velvet mantle with numerous moonstones (700 gp). Brass mug with jade inlays (200 gp). 1 Bullseye lantern. 1 Simple lock. 1 Masterwork Musical instrument.
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Their contribution stands as a beacon of hope for all adventurers!
