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NPC Generator

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Advanced [show]


Olivia Swiftwhistle, Female Halfling [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across her face, she is generally shirtless and showing off her tattooed chest. Her hair is always cut to a buzz. Her blue eyes lackadaisically let the world flow into them.

Personality: She dislikes all the random violence that takes place in the north. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She worked as a nervous Brewer and found it very stressful. She has been saving her money to try and buy her sister's freedom.

Motivation: Wishes to resurrect an old love; and an old rival family wants her found

Ideals: Pacifist. Bonds: Family, Immigrant, Job, In love. Occupation: Brewer

Voice: Sleepy voice

Attributes [hide]

Olivia Swiftwhistle, Female Halfling Rogue 3
Small (2'11") Halfling, Lawful Good (CR 3)
Armor Class 13
Hit Points 10 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)12 (+1) 10 (+0)8 (-1)
Skills Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Red spinel (80 gp). Rock crystal (70 gp).


Social Check DCs


Miles Bentham, Male Human [Permalink]

Personal [hide]

Description: 6'3" and lanky with angular features, he is an attractive figure. He is generally well dressed albeit a few years behind the times. He has a chestnut handlebar mustache and slicked back chestnut hair. He is very pretty but has cold, dead eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He got into the Miner business at a young age. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He ran away from his former home and has been making his living as a Miner for the past few years.

Motivation: Balancing his hectic life and new Miner responsibilities is difficult; and he's looking for his big break

Ideals: Optimist. Flaws: Depressed. Bonds: Attractive, Job, Adventurer. Occupation: Miner

Voice: Australian accent

Attributes [hide]

Miles Bentham, Male Human Paladin 1
Medium (6'3") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)9 (-1) 8 (-1)5 (-3)
Skills Animal Handling +1, Persuasion -1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Quespa Raghthroknaar, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a green shirt with thin black vertical stripes and white pants, and she perpetually has her scimitar ready. Her blue crest is heavily combed to the right. She wears round tiny glasses practically rammed into her face.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her homeland was ravaged by war and she spent much of her life rebuilding it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Quespa fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is greedy; and she has money and likes to spend it

Ideals: Fighting, Athletic. Flaws: Disease, PTSD. Bonds: Rich. Occupation: Bricklayer

Voice: Prounounces S like Z

Attributes [hide]

Quespa Raghthroknaar, Female Dragonborn Wizard 1
Medium (6'8") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)9 (-1) 15 (+2)5 (-3)
Skills Arcana +1, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 gp.


Social Check DCs


Verin Random, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she typically wears black cloth garments or leather armor. She has dyed her greying black hair a little too much giving a sharp black color. Her red eyes dart from person to person to random spaces in the air.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She made a point of taking high paying jobs and getting most of it up front. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.

Motivation: She has a rivalry with the Church that dominates her actions; and to get a good night's sleep

Flaws: Disease, Insomniac. Bonds: Guardian, Adventurer, Religious. Occupation: Armorer

Voice: Old Prospector

Attributes [hide]

Verin Random, Female Tiefling Expert 2
Medium (6'3") Tiefling, True Neutral (CR 2)
Armor Class 9
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 10 (+0)10 (+0) 11 (+0)14 (+2)
Skills Acrobatics +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple +1

Possessions: An abacus with copper, silver and gold markers (180 gp).


Social Check DCs

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