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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Gurdis Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears skinny pants and wears a grey and violet robe with the hood down. Her chestnut hair is lengthy. Her gray eyes dart around the room hyper actively observing anyone and anything.

Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. A friendly and beautiful Dwarf, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: She was born to a criminal king-pin and mafia family Through the years after Gurdis was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Gurdis's mother didn't care for her much, and the feeling was mutual. Days after completing her studies, news broke out that her hometown was attacked by goblins. Gurdis was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she's attracted to the pc

Flaws: Antagonistic. Bonds: Enemies, Attractive, Criminal record, Has a crush. Occupation: Apothecary

Voice: growls and snarls, animalistic

Attributes [hide]

Gurdis Trueblood, Female Dwarf Fighter 1
Medium (4'1") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)12 (+1) 9 (-1)13 (+1)
Skills Religion +3, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Auran
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 90 gp.


Social Check DCs


Sammal Soft, Male Tiefling [Permalink]

Personal [hide]

Description: 6'10" and muscular, this eastern man wears a black costume with the symbols of death on his torso. His dark red hair is braided into rings. He wears large thick round spectacles.

Personality: He is overprotective of those who hire his services. He works hard and plays hard.

History: Sammal was born with his father's beautiful face. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets; and a strong sense of loyalty to tabaxi people

Ideals: Athletic. Flaws: Hedonist, Racist. Bonds: Guardian, Attractive. Occupation: Miller

Voice: Raspy

Attributes [hide]

Sammal Soft, Male Tiefling Aristocrat 1
Medium (6'10") Tiefling, Chaotic Good (CR 1)
Armor Class 8
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 6 (-2)11 (+0) 7 (-2)9 (-1)
Skills Deception +1, Stealth +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: 1000 cp.


Social Check DCs


Manfred Alston, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He wears a tight fitting grey shirt and pants. He wears his chestnut hair down. This brown eyed northerner is not easily forgotten.

Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with a lost civilization.

History: Manfred hails from a village terrorized by drow. Manfred abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: He is wracked by social anxiety; and many drow want him driven away

Ideals: Joker. Flaws: Fearful. Bonds: Adventurer, Enemies. Occupation: Fletcher

Voice: Timid voice

Attributes [hide]

Manfred Alston, Male Human Commoner 1
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 7 (-2)8 (-1) 15 (+2)12 (+1)
Skills History +1, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 100 gp. Onyx (30 gp). 1 Masterwork studded leather.


Social Check DCs


Synthrin Sumnarghthrysh, Female Dragonborn [Permalink]

Personal [hide]

Description: She has a large black mantle and cape that has been intricately interwoven into her green robe. Her brass crest is greasy and uncared for. She wears round tiny glasses practically rammed into her face.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Synthrin was born in the west. At a young age she loved to build and create. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She used her abilities to trick people and travel the world for free.

Motivation: Meet up once more with her childhood friend; and she has passion for adventuring and risk

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Cook

Voice: Italian accent

Attributes [hide]

Synthrin Sumnarghthrysh, Female Dragonborn Warrior 1
Medium (6'5") Dragonborn, True Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 9 (-1)8 (-1) 13 (+1)12 (+1)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 11
Languages
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 110 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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