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NPC Generator

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Advanced [show]


Ozyman Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He wears just a red suit. He carries with him a set of longbows on his belt, each one with a topaz on the hilt. He sports a flattop hair cut. His eyes are brown.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: The child of a Mortician, who enjoyed hunting, Ozyman was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Ozyman took refuge in the ruined castle and found the beat up longbow and armor he uses now. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Fighting, Optimist. Bonds: Attractive, In love, Nature. Occupation: Spice Merchant

Voice: Shortens vowels

Attributes [hide]

Ozyman Strongbones, Male Halfling Paladin 2
Small (3'0") Halfling, Neutral Good (CR 2)
Armor Class 10
Hit Points 12 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 10 (+0)8 (-1) 11 (+0)14 (+2)
Skills History +1, Intimidation +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 120 gp.


Social Check DCs


Harvest Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a missing right leg. She wears a pastel armored body suit, with a simple blue line shooting up and back down. Her yellow fur is knotted and matted. She tend to wears goggles to shield her eyes.

Personality: Harvest hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She is able to fit into much smaller and tighter spaces than normal.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her psionic abilities were realized during a raid on her village. She's also a talented Dilettante, but doesn't like to broadcast it.

Motivation: She is content.

Ideals: Artistic, Gifted. Flaws: Mundane. Occupation: Seamstress

Voice: Laughs frequently while speaking

Attributes [hide]

Harvest Grass, Female Tabaxi Aristocrat 1
Medium (6'2") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)12 (+1) 14 (+2)11 (+0)
Skills Medicine +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 500 sp.


Social Check DCs


Caeldrim Ethanasath, Male Elf [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His silver hair is smooth and relatively long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: Caeldrim wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Disciplined. Bonds: Attractive, Job, Military. Occupation: Detective

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Caeldrim Ethanasath, Male Elf Monk 1
Medium (4'9") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)12 (+1) 10 (+0)12 (+1)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 6000 cp.


Social Check DCs


Hadarai Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 4'9". He typically wears tan cloth garments or leather armor, and his gloved hand is found clutching a flail. His hair is auburn and curly. He has blue eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He believes the world needs to unite to get rid of dire rats once and for all.

History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Apothecary. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Hadarai was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Passionate. Bonds: Enemies, Poor, Job, Adventurer. Occupation: Apothecary

Voice: Posh accent

Attributes [hide]

Hadarai Qualanthri, Male Elf Monk 2
Medium (4'9") Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 4 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 3 (-4)11 (+0) 13 (+1)9 (-1)
Skills Medicine +3, Nature +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 300 sp.


Social Check DCs

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