Damien Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears baggy white pantaloons and a brown scarf. He keeps his white hair in a pixie cut. His amber eyes peer out from beneath his small white hat.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born several months after his mother was called into army service. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day
Ideals: Joker. Bonds: Job, Military, Adventurer, Criminal record. Occupation: Bowyer
Voice: Boston accent
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 8 (-1) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Orc, Ignan
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
Breena Musgraben, Female Gnome [Permalink]
Personal [hide]
Description: An older woman who wears loose pants and a collared shirt complete with sweater beneath her coat, she is not a threatening figure. Her brown hair is singed and shortened. Her eyes are green and she is always smoking a pipe.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She works hard and plays hard.
History: Breena was born into a poor family. Growing up, she dreamt of becoming a Druid, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Druid in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Ruler hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She used her abilities to travel the world and help people.
Motivation: She has passion for adventuring and risk.
Ideals: Philantrophist. Flaws: Ugly, Hedonist. Bonds: Poor, Adventurer. Occupation: Ruler
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Goblin, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 500 sp.
William Carlyle, Male Human [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across his face, he is dressed in an above average manner. With a patchy golden beard and wild golden hair. His hazel eyes are slightly larger than normal.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. As long as the job gets done he does not care how it got done.
History: William was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.
Motivation: Regain custody of his daughter; and to unite with his brother
Ideals: Professionalism. Flaws: Emotional. Bonds: Attractive, Poor, Family. Occupation: Mercenary
Voice: Relaxed voice
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 10 (+0) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 70 gp. Red-brown spinel (100 gp). 1 Banded mail.
Braak Clifford, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He has the majority of his body covered in plate. He wears a feathered hat to hide his balding. His hazel eyes dart from person to person.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He also hits on women, regardless of circumstances.
History: Braak was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To settle down with his crush; and wants his loneliness to end
Ideals: Athletic. Flaws: Shy. Bonds: Has a crush, Poor. Occupation: Butcher
Voice: Australian accent
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Good (CR 2)
Armor Class 7
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 4 (-3) | 14 (+2) | 7 (-2) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged -1 / 1d6-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 80 gp. Peridot (80 gp). Onyx (80 gp). Amethyst (120 gp).
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Their contribution stands as a beacon of hope for all adventurers!