Sannl Brawnanvil, Female Dwarf [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her hair is always cut to a buzz. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Sannl enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She comes from a rich northern family. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. After a long history of fighting, Sannl and her spouse have recently divorced.
Motivation: Wants to work out more often; and she is greedy
Ideals: Athletic. Flaws: Insane, Antagonistic, Hedonist. Bonds: Rich. Occupation: Layabout
Voice: Slurs words
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 20 gp.
Quick Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears a fancy pastel dress. She keeps her long lavender fur kept up in a rat tail. Her eyes are hazel and catlike.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. Quick enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: A powerful wizard made her what she is. Her father was a soldier and died while she was still young. Quick was left her father's suit of armor and trained in its use and care. Being a Navigator kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and wants to work out more often
Ideals: Athletic. Flaws: Greedy, Hedonist. Bonds: Attractive, Mentor, Military. Occupation: Navigator
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 9 (-1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
Possessions: 160 gp.
Charles Durkin, Male Half-Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'11". He is renowned for his bright yellow suits and hats. With a patchy brown beard and wild brown hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He is fixated on the number 53. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: When he was but 8 years old his parents immigrated from the south. A freak accident while working with his Interpreter father left him crippled. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Flaws: Ugly, Insane, Disease. Bonds: Adventurer, Rich, Immigrant. Occupation: Soapmaker
Voice: Switch between two voices
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 6 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 5 (-3) | 7 (-2) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1300 sp. Golden yellow topaz (400 gp).
Geva Hanes, Female Half-Elf [Permalink]
Personal [hide]
Description: This dark-skinned female is wearing colorful clothing, dressed as a Hunter. She is tall, broad shouldered and powerfully built. Her Stetson hat is riddled with cuts and holes. Her eyes are green and she is always smoking a pipe.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Find a way to reverse the transformation of her brother; and she has money and likes to spend it
Ideals: Philantrophist, Extrovert. Flaws: Ugly. Bonds: Rich, Family. Occupation: Hunter
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!