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NPC Generator

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Advanced [show]


Nykkan Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: This man likes to wear ponchos typically of a light green in addition to tight pants, and sports empty pouches on his belt. His crest is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is irascible and easily irritated. He plays an instrument quite well.

History: Born to a Barkeep, his father struggled to pay the bills. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He inherited the family business which he has now maintained for 13 years.

Motivation: He is wracked by social anxiety; and balancing his hectic life and new fletcher responsibilities is difficult

Ideals: Artistic. Flaws: Insane, Antagonistic, Fearful. Bonds: Poor, Job. Occupation: Fletcher

Voice: growls and snarls, animalistic

Attributes [hide]

Nykkan Hashphronyxadyn, Male Dragonborn Ranger 1
Medium (6'6") Dragonborn, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)9 (-1) 9 (-1)11 (+0)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Amethyst (70 gp).


Social Check DCs


Arnold Tickle, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this eastern man wears grey painted combat armor at almost all times. He has a small bristly mustache and wavy chestnut hair. His green unseeing eyes seem to look past you.

Personality: Arnold speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Mercenary father left him crippled. He has set out to sabotage the competition.

Motivation: He feels threatened by others.

Ideals: Athletic, Impeccable. Flaws: Disease, Fearful. Occupation: Priest

Voice: Draws out vowels

Attributes [hide]

Arnold Tickle, Male Human Wizard 2
Medium (5'11") Human, Neutral Good (CR 2)
Armor Class 10
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)14 (+2) 5 (-3)13 (+1)
Skills Nature +4, Religion +4
Senses Passive Perception 7
Languages Common, Infernal, Auran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 1300 sp. 1 Half-Plate.


Social Check DCs


Thorin Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His golden hair is smooth and relatively long. He wears large thick round spectacles.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Thorin grew up listening to his father's many stories. Cursed with unlife at a very young age, Thorin has worked very hard to control his curse. He has achieved small success as a Navigator.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and he wants revenge against giants

Flaws: Disease. Bonds: Job, Adventurer, Enemies. Occupation: Navigator

Voice: Dutch accent

Attributes [hide]

Thorin Daraln, Male Dwarf Rogue 1
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)10 (+0) 11 (+0)7 (-2)
Skills Nature +2, Persuasion +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 pp. Red spinel (60 gp).


Social Check DCs


Theodoric Tealeaf, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears long strands of amethyst and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His skin is fair and his fingers are delicate and long. He wears a broad hat to cover his moderate length white hair. His face is scarred and worn.

Personality: Eccentric and domineering, Theodoric will drive conversation. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bather arts, while his father instructed him in etiquette, music and courtly manner. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has dedicated himself to building a better village for his children.

Motivation: He has money and likes to spend it.

Ideals: Extrovert. Flaws: Ugly. Bonds: Rich, Criminal record, Adventurer. Occupation: Bather

Voice: Jamaican accent

Attributes [hide]

Theodoric Tealeaf, Male Half-Elf Commoner 2
Medium (5'3") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 9 (-1)10 (+0) 9 (-1)10 (+0)
Skills Investigation +2, Medicine +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1200 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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