Drifting Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears an entirely brown suit with green socks and a vest with buckled shoes. She is bristling with hidden weapons, mostly crossbows and quarterstaffs. She wears a top hat to hide her balding. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. Further she is a bit of a stoner and is frequently out of it.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Performer work with an outfit from a few towns over. Performer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She inherited the family business which she has now maintained for 5 years.
Motivation: She has comitted a past crime that haunts her to this day; and seeks redemption
Flaws: Cynical, Addict, Disease. Bonds: Criminal record, Job. Occupation: Performer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'8") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 12 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1 Half-Plate.
Bundrigo Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: He has a large red mantle and cape that has been intricately interwoven into his tan robe. He carries with him a set of spears on his belt, each one with a aquamarine on the hilt. He wears his auburn hair down. He has several tiny aquamarine earrings on each ear.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is able to fit into much smaller and tighter spaces than normal.
History: The child of a Gardener, who enjoyed hunting, Bundrigo was taken on many hunting expeditions. After coming to the age of reason, Bundrigo took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To clean up the streets; and money/treasure
Ideals: Fighting, Gifted. Bonds: Rich, Guardian, Nature. Occupation: Miner
Voice: Hissing voice
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 10 (+0) | 13 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 700 sp. 1 Masterwork Common Melee.
Fivin Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He tends to wear a tan poncho over his likewise colored trousers and shirt. His black hair is still thick. His face is scarred and worn.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with finding treasure.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. After a long history of fighting, Fivin and his spouse have recently divorced.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Ideals: Gifted. Flaws: Ugly, Antagonistic, Insane. Bonds: Adventurer. Occupation: Tailor
Voice: Mousy voice
Attributes [hide]
Medium (5'0") Elf, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 20 (+5) | 14 (+2) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +7 / 1d4+5, Grapple +5
Possessions: 6000 cp.
Ozyman Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged man dresses well, typically a more casual-formal manner, and a wedding ring on his right hand. His chestnut hair is drawn into a tight pony tail with a skull scrunchie. This amber eyed northerner is not easily forgotten.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Ozyman never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Wishes to resurrect an old love.
Ideals: Joker. Flaws: Impulsive, Disease. Bonds: Attractive, In love. Occupation: Laborer
Voice: Old Prospector
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 5 (-3) | 14 (+2) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Auran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 300 sp.
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Their contribution stands as a beacon of hope for all adventurers!
