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NPC Generator

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Advanced [show]


Oriel Klein, Female Half-Elf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she is wearing a perfectly clean shirt and pair of pants. Her hair is cut close to her head. Her otherwise smooth face is marked with small tiny scars.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is a ruthless business woman, a trait she acquired from her father.

History: The child of a Dyer, who enjoyed hunting, Oriel was taken on many hunting expeditions. From there she went from mercenary job to mercenary job. She has been a successful dealer in antiques buying low and selling high.

Motivation: To reunite with her old friends; and a need for knowledge about a nearby landmark

Ideals: Entrepeneur. Flaws: Cynical. Bonds: Attractive, Nature, Adventurer. Occupation: Apothecary

Voice: Indian accent

Attributes [hide]

Oriel Klein, Female Half-Elf Rogue 3
Medium (5'1") Half-Elf, Neutral Good (CR 3)
Armor Class 8
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 8 (-1)10 (+0) 8 (-1)11 (+0)
Skills Investigation +2, Survival +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 400 sp. 1 Superior lock. 1 Disguise kit. 1 Simple lock.


Social Check DCs


Zepar Flaw, Male Tiefling [Permalink]

Personal [hide]

Description: A 5'0" western man, he wears many layers of old clothing at all times. He has moderate length blue hair. His white eyes dart from person to person.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: The child of western immigrants he idolized his father. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the west, certain he would find work there.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Opinionated, Joker. Flaws: Ugly, Fearful. Bonds: Poor, Immigrant. Occupation: Painter

Voice: French accent

Attributes [hide]

Zepar Flaw, Male Tiefling Aristocrat 2
Medium (5'0") Tiefling, True Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)9 (-1) 15 (+2)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 600 sp.


Social Check DCs


Kallista Anger, Female Tiefling [Permalink]

Personal [hide]

Description: She is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft violet waves gently in the breeze. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She keeps her brown hair in a pixie cut. Her black eyes dart around the room hyper actively observing anyone and anything.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She then took over the family business and is one of the better Miner for hire.

Motivation: Regain custody of her daughter; and to prove her worth to the world

Flaws: Impulsive. Bonds: Rich, Attractive, Job, Family. Occupation: Miner

Voice: Soft and melodious

Attributes [hide]

Kallista Anger, Female Tiefling Commoner 1
Medium (4'10") Tiefling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 9 (-1)9 (-1) 16 (+3)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 3000 cp. Pink pearl (60 gp).


Social Check DCs


Guy Shelley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sai, but if one is not available he will default to his bastard sword. He has wavy red hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a Miller first and foremost. He believes firmly that knowledge should be universal. He also has developed a complete distrust of the Sculptor profession.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miller. He has drifted from career to career and currently works as a Miller.

Motivation: Expand his business; and wants to open a new tavern

Flaws: Addict. Bonds: Immigrant, Job, In love. Occupation: Miller

Voice: Low rumbling, strings words together

Attributes [hide]

Guy Shelley, Male Human Expert 1
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)11 (+0) 15 (+2)12 (+1)
Skills History +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 120 gp. Tourmaline (90 gp).


Social Check DCs

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