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NPC Generator

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Advanced [show]


Gunnloda Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has done her best to style her golden hair to look like a famous performer. Her eyes are likewise blue.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. Flattery will make her almost putty in your hands.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. After coming to the age of reason, Gunnloda took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She is searching for what she claims is her rightful reward.

Motivation: Marry her sister to traveling adventurers; and obtaining odd cultural half-orc artifacts is her passion

Ideals: Athletic, Gifted. Flaws: Depressed, Selfish. Bonds: Adventurer, Family. Occupation: Mayor

Voice: Sensual and smooth

Attributes [hide]

Gunnloda Steelfist, Female Dwarf Monk 2
Medium (3'10") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)13 (+1) 10 (+0)10 (+0)
Skills History +3, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1400 sp. Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Backpack.


Social Check DCs


Serpent Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, she is wearing a long, pastel, dusty cloak. Her fur is cut close to her head. Her eyes are green and catlike.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was an athlete and attended two major summer competitions. She never won. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with her old friends.

Ideals: Gifted, Athletic. Flaws: Ugly, Forgetful. Bonds: Poor, Adventurer. Occupation: Dyer

Voice: Farmer accent

Attributes [hide]

Serpent Paws, Female Tabaxi Rogue 1
Medium (5'5") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 10 (+0)10 (+0) 3 (-4)12 (+1)
Skills Intimidation +3, Nature +2
Senses Passive Perception 6
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1

Possessions: 40 gp. Moonstone (40 gp).


Social Check DCs


Rimple Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scythe, but if one is not available he will default to his falchion. His hair is greying and his face has many wrinkles. He has a tattooed face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Marry his sister to traveling adventurers; and he is compelled to act according to his religious beliefs

Ideals: Justice. Bonds: Military, Religious, Family. Occupation: Layabout

Voice: Italian accent

Attributes [hide]

Rimple Cobblelob, Male Gnome Adept 3
Small (3'6") Gnome, Chaotic Good (CR 3)
Armor Class 9
Hit Points 17 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 12 (+1)9 (-1) 12 (+1)5 (-3)
Skills Insight +3, Religion +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 300 gp. 1 Darkwood Shield. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Merihim Hope, Male Tiefling [Permalink]

Personal [hide]

Description: A 6'6" northern man, he is wearing a perfectly clean shirt and pair of pants. His hair, while still mostly black, has prominent grey streaks. His fierce gold eyes like to dwell on things.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Merihim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has achieved small success as a Carpenter.

Motivation: Further expansion of business; and regain custody of his daughter

Ideals: Fighting. Bonds: Attractive, Job, Nature, Poor, Family. Occupation: Carpenter

Voice: Scottish accent

Attributes [hide]

Merihim Hope, Male Tiefling Barbarian 2
Medium (6'6") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 10 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 6 (-2)15 (+2) 13 (+1)6 (-2)
Skills Insight +3, Religion +4
Senses Passive Perception 11
Languages Common, Ignan, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1900 sp.


Social Check DCs

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