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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


John Chester, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a robe, a symbol of strength around his neck, and a mace on his belt. His brown hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are gray.

Personality: He speaks before he thinks and is too direct. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He dropped out of school before completing his studies. He was granted necromantic powers by his dying brother.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted, Logical. Flaws: Impulsive. Occupation: Guard

Voice: Soothing and warm

Attributes [hide]

John Chester, Male Human Ranger 1
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)8 (-1) 15 (+2)9 (-1)
Skills Nature +1, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Brass mug with jade inlays (300 gp). 1 Banded mail.


Social Check DCs


Dynamic Thundercloud, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears pastel trousers with brown and black striped suspenders. She wears various colorful collared shirts. She is portly but not overly obese. Her orange fur is slicked back into a classic pompadour. She is baby faced.

Personality: She is happy with her job as a Locksmith. She turns her eye from what people do, preferring to live and let live. She does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: The child of a Miller, who enjoyed hunting, Dynamic was taken on many hunting expeditions. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has achieved small success as a Locksmith.

Motivation: She wants nothing more than to rejoin the army; and many giants want her driven away

Flaws: PTSD. Bonds: Job, Enemies, Nature, Military. Occupation: Locksmith

Voice: Speaks fast with a slight lisp

Attributes [hide]

Dynamic Thundercloud, Female Tabaxi Warlock 1
Medium (6'1") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)12 (+1) 11 (+0)6 (-2)
Skills Insight +2, Intimidation +0
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 110 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ahrim Guilt, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He typically wears a sleeveless long coat of deep black leather and dull blue iron scale mail. Beneath his clothing is a huge mess of scar tissue. He sports a flattop hair cut. His thin eyebrows rest above his beady gold eyes.

Personality: Confrontational and typically high on some drug or another. He uses divination through singing.

History: Ahrim was born in the north. At a young age he loved to build and create. His psionic abilities were realized during a raid on his village. He got away from his former life and has fallen to alcoholism.

Motivation: To share knowledge with the world; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted, Persistence. Flaws: Ugly, Addict. Bonds: Slave. Occupation: Detective

Voice: Forgets to breathe while speaking

Attributes [hide]

Ahrim Guilt, Male Tiefling Barbarian 1
Medium (6'1") Tiefling, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 16 (+3)14 (+2) 14 (+2)15 (+2)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: 40 gp. 1 Healer’s kit.


Social Check DCs


Erky Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is long and chestnut with streaks of black, and is pulled back with small tan clips. His beard is black, braided, and well cared for. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the east. Erky was born on a far eastern plains where he grew up under the tutelage of his father, an expert Gardener. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Elven artifacts is his passion; and he wants to meet his childhood hero

Ideals: Philantrophist. Flaws: Insane. Bonds: Adventurer, Immigrant, Attractive. Occupation: Gardener

Voice: Draws out vowels

Attributes [hide]

Erky Wildwander, Male Gnome Commoner 2
Small (3'2") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)10 (+0) 12 (+1)10 (+0)
Skills Arcana +2, Deception +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1000 sp.


Social Check DCs

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