Grai Ansley, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a white armored body suit, with a simple green line shooting up and back down. Her attire stands in sharp contrast to her spear, which is beautifully polished and possesses an ornate carving of a clover on it. She has shaved her head bald. She has blue eyes and a white hat with a green feather.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: A powerful wizard made her what she is. She moved out east to avoid the crime she committed. Being a Stableman kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A rival would like her out of the picture; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Extrovert. Flaws: Secretive. Bonds: Mentor, Criminal record. Occupation: Stableman
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 140 pp.
Damien Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 3'3" and is generally well dressed albeit a few years behind the times. His left leg appears badly burned and disfigured. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes, though not visible through his cowl, are violet.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Halflings in the east were limited. He now travels the world, in search of power and loot.
Motivation: Obtaining odd cultural Elven artifacts is his passion.
Flaws: Fearful. Bonds: Attractive, Adventurer, Immigrant. Occupation: Dilettante
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
Possessions: Just what you see.
Trym Altham, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is wearing a perfectly clean shirt and pair of pants. His golden hair is smooth and relatively long. His fair skin shows little sign of his aristocratic breeding.
Personality: Overbrimming with self-confidence, Trym isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He moved out south to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is a bit of a kleptomaniac.
Ideals: Athletic, Impeccable, Philantrophist, Gifted. Bonds: Attractive, Criminal record. Occupation: Barkeep
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 12 (+1) | 7 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
Possessions: 60 gp. 1 Half-Plate.
Kelter Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 3'1" and wears a red shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. His left leg appears badly burned and disfigured. He wears his auburn hair up. His violet eyes peer out from beneath his small red hat.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kelter fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army
Ideals: Opinionated, Fighting. Bonds: Attractive, Military. Occupation: Ruler
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Orc, Celestial
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: Just what you see.
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