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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Juliana Gracey, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears dull brown sweaters, loose red pants, and alligator leather shoes. Beneath her sweater she keeps a concealed halberd, just in case. Her chestnut hair is cut short with large spiked bangs in the front. She has green eyes.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: A deep hatred of dire rats; and doesn't want to be a ploughman and was forced into it by her family

Flaws: PTSD. Bonds: Adventurer, Enemies, Slave, Family. Occupation: Ploughman

Voice: Draws out vowels

Attributes [hide]

Juliana Gracey, Female Human Fighter 1
Medium (4'7") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)7 (-2) 14 (+2)12 (+1)
Skills Deception +3, Religion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 600 sp.


Social Check DCs


Gerard Branson, Male Human [Permalink]

Personal [hide]

Description: He wears a grey shirt with thin pastel vertical stripes and black pants. He has a very tight haircut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is happy with his job as a Animal Trainer. He turns his eye from what people do, preferring to live and let live. He is obsessed with a lost civilization.

History: He got into the Animal Trainer business at a young age. Gerard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has passion for adventuring and risk; and his spouse's relatives view him with great suspicion

Ideals: Entrepeneur. Bonds: Job, Adventurer, Family. Occupation: Animal Trainer

Voice: Hollow voice

Attributes [hide]

Gerard Branson, Male Human Ranger 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 11 (+0)13 (+1) 13 (+1)12 (+1)
Skills Medicine +3, Stealth +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp. 1 Simple lock.


Social Check DCs


Hupe Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses in collared shirts and wears a proper scarf over his head. His white hair and beard is wavy and long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Cocky and sure of himself, he believes he is the best Mayor born in the past three hundred years. He invites people to come help in his community garden.

History: He is a Doppelganger in disguise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mayor work with an outfit from a few towns over. Mayor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He used his abilities to travel the world and help people.

Motivation: He desires power and/or immortality; and further expansion of business

Ideals: Athletic, Philantrophist. Bonds: Attractive, Job, Adventurer. Occupation: Mayor

Voice: Raspy

Attributes [hide]

Hupe Honeypot, Male Halfling Commoner 1
Small (3'3") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 11 (+0)11 (+0) 8 (-1)13 (+1)
Skills Investigation +2, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Mhurren Churchill, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His tied-back hair is red. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He uses divination through singing.

History: His mother raised him in a mountain cabin. After coming to the age of reason, Mhurren took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Gifted. Flaws: Shy. Bonds: Nature, Guardian, Adventurer. Occupation: Sage

Voice: Boston accent

Attributes [hide]

Mhurren Churchill, Male Half-Orc Monk 1
Medium (6'7") Half-Orc, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 10 (+0)7 (-2) 10 (+0)13 (+1)
Skills Animal Handling +2, Stealth +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 700 sp. 1 Masterwork Artisan’s tools.


Social Check DCs

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