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NPC Generator

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Advanced [show]


Fulbar Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a custom-built plate barding that's adorned with white lining and desert motifs. His blonde hair is heavily combed to the left. His brown eyes are passionate and lively.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to loving parents in a slum to the south. He went to a religious school and was inspired by the priests there in charitable deeds. He now owns his own business.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Shy. Bonds: Job, Poor, Religious. Occupation: Stableman

Voice: Speaks with a cold

Attributes [hide]

Fulbar Tallfellow, Male Halfling Paladin 2
Small (3'4") Halfling, Chaotic Good (CR 2)
Armor Class 14
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)8 (-1) 13 (+1)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 70 gp. 1 Masterwork Common Melee.


Social Check DCs


Lone On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is dressed in an above average manner. His beige fur is still thick. His copper unseeing eyes seem to look past you.

Personality: He can speak with the recently deceased. He is frequently practicing swordplay.

History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was granted martial powers by his dying brother.

Motivation: He's in love; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Military, Nature. Occupation: Mayor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Lone On the Water, Male Tabaxi Paladin 2
Medium (6'0") Tabaxi, True Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)11 (+0) 9 (-1)15 (+2)
Skills Athletics +1, History +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Mamnen Decorum, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 5'2". He wears a fancy green suit. He wears a colorful flower in his white hair. His black eyes are passionate and lively.

Personality: Mamnen speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in the south, but his parents moved at a very young age to the north. Mamnen abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His relatives are trying to arrange a marriage; and a need for knowledge about a nearby landmark

Ideals: Impeccable. Flaws: Fearful. Bonds: Attractive, Immigrant, Adventurer, Family. Occupation: Tailor

Voice: Sore throat, cough

Attributes [hide]

Mamnen Decorum, Male Tiefling Adept 1
Medium (5'2") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 5 (-3)12 (+1) 11 (+0)10 (+0)
Skills Investigation +3, Persuasion +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 90 gp.


Social Check DCs


Gerald Ariessus, Male Half-Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His feathered hat is riddled with cuts and holes. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Sold as a small child to a brothel owner, Gerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To reunite with his old friends.

Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Mentor. Occupation: Weaver

Voice: Booming voice

Attributes [hide]

Gerald Ariessus, Male Half-Elf Fighter 2
Medium (5'0") Half-Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)9 (-1) 10 (+0)10 (+0)
Skills Acrobatics +4, Athletics +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3

Possessions: 1300 sp.


Social Check DCs

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