Leaf Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He prefers to wear brown pants and tee shirts. He sports a flattop fur cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep copper.
Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. He uses divination through singing.
History: He was born the only child of a wealthy merchant. His parents enrolled him in a Warlock school at a young age so that he could practice his necromantic talents. He tends to his Glassblower job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor.
Ideals: Gifted, Entrepeneur. Flaws: Racist. Bonds: Attractive, Job. Occupation: Glassblower
Voice: High pitched, excited
Attributes [hide]
Medium (6'2") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: Just what you see.
Suhnae Iathrana, Male Elf [Permalink]
Personal [hide]
Description: This malnourished man wears very tight pants and wife beaters, though occasionally he sports a blue coat. He has a blonde handlebar mustache and slicked back blonde hair. His eyes are likewise green.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a minor phobia of water and hates getting wet.
History: He was raised in a white middle class family as the only child. He helped his mother out around the business and became quite the natural. He struck the Locksmith job and began his own company from there.
Motivation: To find somewhere to settle down; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Fearful, Mundane. Bonds: Poor, Job. Occupation: Locksmith
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'10") Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 1300 sp. Large well-done wool tapestry (500 gp). An abacus with copper, silver and gold markers (170 gp). A small bag of saffron. (20 gp).
Olunt Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear grey pants and tee shirts. He is physically well-built. He has done his best to style his black hair to look like a famous performer. He has blue eyes and a grey hat with a red feather.
Personality: He is almost excessively polite to everyone, even when angry. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Olunt was raised in a hard working conservative environment. He has had some formal poetry training, and achieved minor success. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: He is content; and balancing his hectic life and new ploughman responsibilities is difficult
Ideals: Artistic. Flaws: Shy, Mundane. Bonds: Enemies, Job. Occupation: Ploughman
Voice: Raspy
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 9 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Crampernap Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of strength around his neck, and a flail on his belt. He is physically well-built. He has a white handlebar mustache and slicked back white hair. He wears a mask on his face.
Personality: He is a Adventurer first and foremost. He believes firmly that knowledge should be universal. He always tries to repair and not replace. It was this mentality that drove him into the Adventurer business.
History: Born in a small village he learned the ways of the warrior from his father. His father took him hunting and taught him how to get in the mind of other creatures. He tends to his Adventurer job now, and dutifully fulfills any obligations he has.
Motivation: To reunite with his absent father; and an old rival family wants him found
Ideals: Fighting, Persistence. Bonds: Job, Nature, Family. Occupation: Adventurer
Voice: Stutters
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 15 (+2) | 9 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 gp.
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