Osah Silence, Female Tiefling [Permalink]
Personal [hide]
Description: This southern woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her clothes are grease stained in places. Her red hair is heavily combed to the right. Her white eyes have a joyful gleam in them most of the time.
Personality: Aggressive, abrasive, and angry, Osah embodies much of what other species detest in the Tieflings. She is a logical person and will generally grow upset if things defy logic and science.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She made a point of taking high paying jobs and getting most of it up front. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She desires power and/or immortality.
Ideals: Logical. Flaws: Antagonistic. Bonds: Adventurer, Poor, Immigrant. Occupation: Actor
Voice: Smooth and feminine
Attributes [hide]
Medium (5'1") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 16 (+3) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Gnome, Celestial, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 20 pp.
Bhevek Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: This slender man stands about 3'1". He wears a red coat over a white low-cut shirt, and a deerstalker hat upon his head. He is bald on top and has large silver tufts of hair around his ears. He tend to wears goggles to shield his eyes.
Personality: He is happy with his job as a Sailor. He turns his eye from what people do, preferring to live and let live. Flattery will make him almost putty in your hands.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down; and he is content
Flaws: Ugly, Insane, Selfish, Mundane. Bonds: Job. Occupation: Sailor
Voice: Booming voice
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 5 (-3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 30 gp. 4 Thunderstones.
Zagga Ramsey, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her tied-back hair is silver. Her blue eyes peer out from beneath her deerstalker black hat.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is able to make almost anything out of random pieces of junk.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. One day when Zagga was young, her father was sewing while trying to overcome the flu, when suddenly her father dropped to the ground dead. Her father had died from a severe disease that was unknown to the village doctor. Zagga was heart-stricken from the event, and her mother started working long hours to provde for them. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Wants to raise her children well; and wants a kiss
Ideals: Disciplined, Gifted. Flaws: PTSD. Bonds: Family, Has a crush. Occupation: Merchant
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Evil (CR 1)
Armor Class 14
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 8 (-1) | 7 (-2) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 1 Masterwork Common Melee.
Uadjit Wivvyrholdalphiax, Female Dragonborn [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She wears a wide-brimmed hat to hide her balding. She wears an eyepatch.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She also hits on women, regardless of circumstances.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. When money was particularly tight she was walking through alleys when she overheard a Carpenter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She is compelled to act according to her religious beliefs; and she wants to get laid
Flaws: Ugly, Greedy. Bonds: Poor, Has a crush, Religious. Occupation: Carpenter
Voice: American accent
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 10 (+0) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 sp.
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Their contribution stands as a beacon of hope for all adventurers!
