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NPC Generator

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Advanced [show]


Cloak Of Ebony, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has a penchant for wearing a ring with an oversized aquamarine on her left hand. She wears a colorful flower in her red fur. Her skin is flawless and her green eyes scan people very quickly.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born into a rich family. She struck it rich when she found rare goods in large quantities. She inherited the family business which she has now maintained for 7 years.

Motivation: She'd like to take her coworkers down a peg; and money/treasure

Ideals: Joker. Flaws: Sensitive. Bonds: Rich, Attractive, Job. Occupation: Adventurer

Voice: Posh accent

Attributes [hide]

Cloak Of Ebony, Female Tabaxi Wizard 1
Medium (5'6") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 15 (+2)10 (+0) 10 (+0)11 (+0)
Skills Medicine +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 160 gp. Cloth of gold vestments (80 gp).


Social Check DCs


Beatrice Moreno, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. She keeps her golden hair in a pixie cut. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Energy wise she seems alert and responsive.

History: She was born the only child of a wealthy merchant. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She used her abilities to travel the world and help people.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and retire the richest woman in the east

Ideals: Philantrophist, Professionalism, Entrepeneur. Bonds: Attractive. Occupation: Miller

Voice: Gruff and masculine

Attributes [hide]

Beatrice Moreno, Female Human Rogue 1
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 7 (-2)10 (+0) 10 (+0)17 (+3)
Skills Athletics +1, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Rosamund Staurheim, Female Half-Elf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Half-Elf, and stands approximately 5'3". She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and her gloved hand is found clutching a shield. She sports a flattop hair cut. She is very pretty but has cold, dead eyes.

Personality: She is a Architect first and foremost. She believes firmly that knowledge should be universal. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Born to a pair of adventurers, Rosamund grew up listening to her father's many stories. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Architect. She was always very intelligent and has formed a secret society of philosophers.

Motivation: A need for knowledge about a nearby landmark; and she desires power and/or immortality

Flaws: Secretive. Bonds: Adventurer, Attractive, Job, Religious. Occupation: Architect

Voice: Relaxed voice

Attributes [hide]

Rosamund Staurheim, Female Half-Elf Ranger 1
Medium (5'3") Half-Elf, Lawful Good (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 13 (+1)12 (+1) 18 (+4)6 (-2)
Skills Perception +6, Religion +3
Senses Passive Perception 13
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 110 gp. 1 Buckler.


Social Check DCs


Quick Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she dresses well, wearing brown shirts, loose pants, and blazers most of the time. Her cinnamon fur is heavily combed to the right. She has a dull look in her amber eyes.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She served in the navy to pay for her family's outstanding loans. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She inherited the family business which she has now maintained for 11 years.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Justice. Bonds: Attractive, Job, Criminal record, Military. Occupation: Banker

Voice: Speaks with back of mouth

Attributes [hide]

Quick Hummingbird, Female Tabaxi Cleric 2
Medium (5'0") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 8 (-1)5 (-3) 7 (-2)10 (+0)
Skills Insight +0, Intimidation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 230 gp.


Social Check DCs

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