Greeba Harlan, Female Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is wearing a long, black cloak. She has black hair. Her green eyes dart from person to person.
Personality: She loves telling others what to do and how they should feel about things. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Greeba was born with her mother's beautiful face. From there she went from mercenary job to mercenary job. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature dagger.
Motivation: To reunite with her old friends.
Ideals: Opinionated, Entrepeneur. Bonds: Attractive, Adventurer. Occupation: Sailor
Voice: Squeaky
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 13 (+1) | 9 (-1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
Pearl Nimblefingers, Female Halfling [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears silk and lounges about seductively. Her hair is black and curly. Her eyes are likewise green.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She uses divination through singing.
History: Pearl was born the youngest of three triplets. Her parents enrolled her in a Wizard school at a young age so that she could practice her divine talents. She has been saving her money to try and buy her brother's freedom.
Motivation: Regain custody of her son; and her spouse's relatives view her with great suspicion
Ideals: Athletic, Philantrophist, Gifted. Bonds: Attractive, Family. Occupation: Shipwright
Voice: Spits words with contempt
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 10 (+0) | 8 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. 1 Hourglass.
Kyle Bentham, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he dresses well, typically a more casual-formal manner. He wears his blonde hair down. He has a dull look in his amber eyes.
Personality: He is calm most of the time but flees social interaction. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Kyle took refuge in the old dungeon and found the beat up sickle and armor he uses now. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He would like to get married and retire; and wants a kiss
Flaws: Shy. Bonds: Attractive, Has a crush, Adventurer, Nature. Occupation: Animal Trainer
Voice: Dark and ominous
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 6 (-2) | 11 (+0) | 7 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +5
Possessions: 110 gp.
Rinn Aloro, Female Elf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a tan cloak and cross-gartered pastel stockings. Her auburn hair is cut short with large spiked bangs in the front. She has gleaming, smiling brown eyes.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Rinn was born in the north. At a young age she loved to build and create. Through the years after Rinn was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Rinn's father didn't care for her much, and the feeling was mutual. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and obtaining odd cultural dragonborn artifacts is her passion
Ideals: Persistence, Justice, Fighting. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Masseuse
Voice: Switch between two voices
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 7 (-2) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Deep green spinel (40 gp).
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