Millicent Shelly, Female Human [Permalink]
Personal [hide]
Description: She is lean but muscular and wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her black hair is greasy and uncared for. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born a particularly ugly child, much to the horror of her parents. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She got away from her former life and has fallen to alcoholism.
Motivation: To reunite with her old friends; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Ugly, Terse, Addict. Bonds: Adventurer, Rich. Occupation: Roofer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 13 (+1) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. Silver comb with moonstones (100 gp).
Mella Horineth, Female Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a shirt that is too small, which lets her gut show, with a ratty blue coat over it. Her auburn hair is smooth and relatively long. She has several tiny emerald earrings on each ear.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She went to a religious school and was inspired by the priests there in charitable deeds. She now mingles about in high society.
Motivation: She is compelled to act according to her religious beliefs.
Flaws: Ugly, Terse, Antagonistic. Bonds: Rich, Religious. Occupation: Armorer
Voice: Hissing voice
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 12 (+1) | 5 (-3) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 cp.
Nalaed Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears suspenders and grey workpants. Her shirt is white, and she wears a heavy grey leather apron most of the time. Her hair is white and very short. Her violet eyes peer out from beneath her small grey hat.
Personality: She is extraordinarily eccentric. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Born in the south her family was never financially stable. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Server work with an outfit from a few towns over. Server work suited her well, and with each successful project, she earned more gold and more respect from her peers. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She's looking for her big break; and sabotage a competitor
Ideals: Persistence. Flaws: Insane. Bonds: Job, Poor, Adventurer. Occupation: Server
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 600 sp. Jade (50 gp).
Sun Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tabaxi, and stands approximately 5'7". She sports pastel clothing, slightly heavier than average wear, and her gloved hand is found clutching a club. Her white fur is smooth and relatively long. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Always inclined to offer people food she seems plenty friendly. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Born to a pair of adventurers, Sun grew up listening to her mother's many stories. She made a point of taking high paying jobs and getting most of it up front. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She desires power and/or immortality.
Ideals: Philantrophist. Flaws: Addict, Shy. Bonds: Adventurer, Enemies. Occupation: Junk Dealer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Evil (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 15 (+2) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
