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NPC Generator

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Advanced [show]


Valanthe Othronus, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a yellow vest and prefers blue and black shirts. Her boots appear to have been at one point steel toed but are quite worn down. She is physically well-built. Her hair is white and curly. Her ears are large.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Her mother raised her in a mountain cabin. She moved out east to avoid the crime she committed. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: Wishes to resurrect an old love; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Optimist. Flaws: Ugly. Bonds: In love, Nature, Criminal record. Occupation: Jeweler

Voice: Sore throat, cough

Attributes [hide]

Valanthe Othronus, Female Half-Elf Expert 1
Medium (5'1") Half-Elf, Lawful Evil (CR 1)
Armor Class 7
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 14 (+2)10 (+0) 6 (-2)7 (-2)
Skills Deception +0, Sleight of Hand -1
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2

Possessions: 400 sp.


Social Check DCs


Jezean Pyraxtallinost, Female Dragonborn [Permalink]

Personal [hide]

Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She is bristling with hidden weapons, mostly rapiers and tridents. Her rusty crest is still thick. She has several tiny amber earrings on each ear.

Personality: She loves telling others what to do and how they should feel about things. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was born to a criminal king-pin and mafia family She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She has decided she is irredeemable; and she has comitted a past crime that haunts her to this day

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Rich. Occupation: Tailor

Voice: Australian accent

Attributes [hide]

Jezean Pyraxtallinost, Female Dragonborn Sorcerer 1
Medium (6'8") Dragonborn, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)7 (-2) 7 (-2)7 (-2) 11 (+0)16 (+3)
Skills Intimidation +5, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +0 / 1d4-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 70 gp. 1 Banded mail.


Social Check DCs


Brakka Lindsay, Female Half-Orc [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her chestnut hair is greasy and uncared for. She wears large thick round spectacles.

Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She never wears the same outfit twice, unless she absolutely has to.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Brakka took refuge in the large cave and found the beat up whip and armor she uses now. She now mingles about in high society.

Motivation: Money/treasure; and a rival would like her out of the picture

Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Slave, Nature. Occupation: Body Guard

Voice: Hollow voice

Attributes [hide]

Brakka Lindsay, Female Half-Orc Sorcerer 1
Medium (5'9") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)2 (-4) 9 (-1)7 (-2)
Skills Acrobatics +3, Medicine +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day6

Possessions: 20 gp.


Social Check DCs


Silent In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a fancy brown suit. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a card on it. His orange fur has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He always tries to repair and not replace. It was this mentality that drove him into the Apothecary business.

History: Silent was born with his father's beautiful face. Over the years he perfected his riding and shooting skills. He moves from town to town, unable to find a place to settle.

Motivation: Wishes to resurrect an old love; and he has decided he is irredeemable

Ideals: Joker, Persistence. Bonds: Attractive, Nature, Immigrant, In love. Occupation: Apothecary

Voice: Jittery and nervous

Attributes [hide]

Silent In Woods, Male Tabaxi Warrior 2
Medium (6'2") Tabaxi, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)12 (+1) 11 (+0)14 (+2)
Skills Intimidation +4, Nature +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 150 pp. Eye agate (14 gp). Bloodstone (60 gp). Silver pearl (150 gp).


Social Check DCs

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