Leucis Soft, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he likes to wear green tank tops with black pants. His blue hair, when down, is lengthy. He has gleaming, smiling silver eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. The war was a terrible time for him, and Leucis does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He got into the Ploughman business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ploughman. He tends to his Ploughman job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business.
Flaws: Antagonistic, Depressed, Disease. Bonds: Military, Job. Occupation: Ploughman
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'0") Tiefling, Lawful Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 90 gp.
Great In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is renowned for her bright brown dresses and hats. She has dyed her greying beige fur a little too much giving a sharp beige color. Her otherwise smooth face is marked with small tiny scars.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She uses divination through singing.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Ostracized due to the arcane powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She has worked as a Sculptor like her father before her.
Motivation: A strong sense of loyalty to Halfling people; and wants to open a new tavern
Ideals: Gifted. Flaws: Selfish, Antagonistic, Racist. Bonds: Job. Occupation: Sculptor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'1") Tabaxi, True Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 110 gp.
Rangrim Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'3". He wears dull grey sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. His black hair, when down, is lengthy. He has gray eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: The child of a Servant, who enjoyed hunting, Rangrim was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Rangrim took refuge in the large cave and found the beat up ceremonial dagger and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Regain custody of his son; and he wants to get laid
Ideals: Philantrophist, Persistence. Bonds: Family, Nature, Has a crush. Occupation: Assassin
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 11 (+0) | 14 (+2) | 5 (-3) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 1 Masterwork Common Melee.
Dûshrat Branson, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries a battered axe and tarnished longbow as well. His black hair is slicked back into a classic pompadour. He has a tattooed face.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He served in the navy to pay for his family's outstanding loans. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero
Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Military. Occupation: Barrister
Voice: Speaks with a cold
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 7 (-2) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 4000 cp.
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