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NPC Generator

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Advanced [show]


Dabbledob Munggen, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear blue pants and tee shirts. His auburn hair is lengthy and is close to two feet long. His eyes are likewise brown.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: The child of northern immigrants he idolized his mother. A few years later when the south was not economically sound they moved to his current location. He now travels the world, in search of power and loot.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Flaws: Depressed, Impulsive. Bonds: Immigrant, Adventurer, Family. Occupation: Apothecary

Voice: Old thin voice

Attributes [hide]

Dabbledob Munggen, Male Gnome Warrior 1
Small (3'8") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)11 (+0) 5 (-3)5 (-3)
Skills Insight -1, Investigation +2
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 6000 cp. 1 Banded mail.


Social Check DCs


Windy Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tattered old clothes. His orange fur is slicked back into a classic pompadour. His face is covered beneath a completely black helmet.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a criminal king-pin and mafia family He dropped out of school before completing his studies. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Criminal record. Occupation: Merchant

Voice: Australian accent

Attributes [hide]

Windy Grass, Male Tabaxi Commoner 1
Medium (6'8") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 7 (-2)12 (+1) 16 (+3)16 (+3)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 110 gp.


Social Check DCs


Emerald In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel collared shirt and green pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He has styled his brown fur well, parting it to the left. His otherwise smooth face is marked with small tiny scars.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Emerald took refuge in the old dungeon and found the beat up flail and armor he uses now. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Emerald never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: To protect his home; and wishes to resurrect an old love

Ideals: Optimist. Flaws: Secretive. Bonds: Nature, In love, Guardian. Occupation: Beggar

Voice: Spits words with contempt

Attributes [hide]

Emerald In Shadow, Male Tabaxi Sorcerer 2
Medium (5'2") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)15 (+2) 12 (+1)7 (-2)
Skills Athletics +3, Intimidation +0
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 400 sp.


Social Check DCs


Skog Whitby, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears very tight pants and wife beaters, though occasionally he sports a black coat. His silver hair is cut short. His brown unseeing eyes seem to look past you.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Skog grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Skog. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he has decided he is irredeemable

Flaws: Disease, Antagonistic. Bonds: Criminal record, Mentor. Occupation: Carter

Voice: pre-pubescent

Attributes [hide]

Skog Whitby, Male Half-Orc Paladin 2
Medium (6'2") Half-Orc, Neutral Evil (CR 2)
Armor Class 10
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 8 (-1)7 (-2) 9 (-1)9 (-1)
Skills Deception +1, Investigation +0
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 210 gp.


Social Check DCs

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