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NPC Generator

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Advanced [show]


Gomory Abram, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a grey deerstalker hat and grey clothes. His hair is greying and his face has many wrinkles. His eyes are hazel.

Personality: He is happy with his job as a Stableman. He turns his eye from what people do, preferring to live and let live. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother was a soldier and died while he was still young. Gomory was left his mother's suit of armor and trained in its use and care. He became a Stableman soon after.

Motivation: To unite with his brother; and find a way to reverse the transformation of his brother

Ideals: Athletic. Flaws: Impulsive. Bonds: Job, Religious, Military, Family. Occupation: Stableman

Voice: Slurs words

Attributes [hide]

Gomory Abram, Male Human Warlock 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)10 (+0) 7 (-2)17 (+3)
Skills Arcana +2, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 400 gp. Azurite (8 gp). 1 Thunderstones. 4 Tanglefoot bags. 4 Tanglefoot bags.


Social Check DCs


Heward Pickering, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this southern man wears professional attire. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He has several tiny opal earrings on each ear.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an athlete and attended two major summer competitions. He never won. He has built up a small fortune and can afford his own way.

Motivation: Wants to work out more often; and he loathes his own lifestyle

Ideals: Athletic, Fighting. Flaws: Depressed. Bonds: Attractive, Rich. Occupation: Bricklayer

Voice: Switch between two voices

Attributes [hide]

Heward Pickering, Male Human Druid 1
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 8 (-1)9 (-1) 5 (-3)8 (-1)
Skills Insight -1, Perception -1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 100 gp. 1 Masterwork Thieves’ tools.


Social Check DCs


Anverth Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a simple blue robe with violet stripes complete with hood. He has shaved his head bald. He has gray eyes and a blue hat with a violet feather.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a minor phobia of water and hates getting wet.

History: The child of northern immigrants he idolized his mother. He was an athlete and attended two major summer competitions. He never won. He left for the north, certain he would find work there.

Motivation: Nothing but the best is good enough for him; and he is wracked by social anxiety

Ideals: Athletic, Impeccable. Flaws: Cynical, Fearful. Bonds: Immigrant. Occupation: Priest

Voice: Old Prospector

Attributes [hide]

Anverth Nopenstallen, Male Gnome Rogue 2
Small (3'8") Gnome, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 11 (+0)16 (+3) 9 (-1)8 (-1)
Skills Nature +5, Persuasion +1
Senses Passive Perception 9
Languages Common, Gnome, Goblin, Infernal, Ignan
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 290 gp.


Social Check DCs


Mozikth Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light green in addition to tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. He has styled his blue crest well, parting it to the left. He wears large thick round spectacles.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a font of random trivia from the lore and stories he has discovered

History: When he was but 7 years old his parents immigrated from the east. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Logical. Flaws: Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Blacksmith

Voice: American accent

Attributes [hide]

Mozikth Orexijandilin, Male Dragonborn Cleric 1
Medium (6'6") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 7 (-2)10 (+0) 3 (-4)14 (+2)
Skills Athletics +2, Medicine -2
Senses Passive Perception 6
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day6

Possessions: 130 gp.


Social Check DCs

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