Meena Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a blue and black handkerchief worn on her left side. She carries with her a set of shortspears on her belt, each one with a opal on the hilt. Her hair is white and very short. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She feeds upon the attention of others.
History: Gifted from a young age, Meena studied abroad. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She was granted arcane powers by her dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Flaws: Insomniac, Selfish, PTSD. Bonds: Attractive. Occupation: Dyer
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 8 (-1) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 40 pp.
Harann Bhenkumbyrznaax, Female Dragonborn [Permalink]
Personal [hide]
Description: She has a missing right leg. She wears light armors faded through time and improper care. She keeps her long gold crest kept up in a rat tail. Her gold eyes dart from person to person to random spaces in the air.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She was born into a rich family. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Harann grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Harann. Recently she has begun working with bootleggers and crooks.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she feels that her past leaves her morally obligated to help
Ideals: Disciplined. Bonds: Criminal record, Rich. Occupation: Armorer
Voice: Shortens vowels
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 7 (-2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 360 gp. 1 Masterwork Common Melee.
Cockaby Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears an entirely blue suit with green socks and a vest with buckled shoes. His skin is also unnaturally pale. His golden hair is slicked back into a classic pompadour. He has a tattooed face.
Personality: He likes to make people angry or surprised. Further he is a bit of a stoner and is frequently out of it.
History: Sold as a small child to a wizard, Cockaby was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A few years later when the south was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and meet up once more with his childhood friend
Flaws: Ugly, Antagonistic, Addict. Bonds: Mentor, Immigrant. Occupation: Guard
Voice: Dark and ominous
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +2
Possessions: Deep blue spinel (300 gp).
Daar Jharthraxyn, Female Dragonborn [Permalink]
Personal [hide]
Description: An older woman who is generally well dressed albeit a few years behind the times, she is not a threatening figure. Her crest is greying and her face has many wrinkles. Her gold unseeing eyes seem to look past you.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Daar is combative with any and all who dare try her patience in the slightest.
History: She is the product a well kept family trust fund and as such has never really known need. Through the years after Daar was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Daar's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Daar and her spouse have recently divorced.
Motivation: She has money and likes to spend it; and she uses money and sex appeal to get what she needs
Ideals: Justice. Flaws: Disease, Antagonistic. Bonds: Attractive, Rich. Occupation: Slave Trader
Voice: Scratchy, weak
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 7 (-2) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 250 gp. 1 Hourglass.
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