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NPC Generator

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Advanced [show]


Philomena Tallfellow, Female Halfling [Permalink]

Personal [hide]

Description: She is renowned for her bright white dresses and hats, and carries nunchakus. Her auburn hair is cut short. She tend to wears goggles to shield her eyes.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She believes the world needs to unite to get rid of illithids once and for all.

History: Born in a small village she learned the ways of the warrior from her mother. Her mother took her hunting and taught her how to get in the mind of other creatures. She has been helping groups of widows and orphans who have fled abusive spouses or lost their families to illithids.

Motivation: Marry her brother to traveling adventurers; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Bonds: Job, Enemies, Nature, Family. Occupation: Baker

Voice: Spits and sputters

Attributes [hide]

Philomena Tallfellow, Female Halfling Commoner 1
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 11 (+0)11 (+0) 12 (+1)11 (+0)
Skills Intimidation +2, Sleight of Hand -1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1

Possessions: 2000 cp.


Social Check DCs


Diggory Addington, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a long silver beard with little hanging trinkets. His eyes are hazel.

Personality: He acts crazy and hedonistic. He is obsessed with finding treasure.

History: A powerful brothel owner made him what he is. He made a point of taking high paying jobs and getting most of it up front. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: A need for knowledge about a nearby landmark; and to share knowledge with the world

Ideals: Logical. Flaws: Hedonist. Bonds: Rich, Adventurer, Mentor. Occupation: Jeweler

Voice: Low and grunting

Attributes [hide]

Diggory Addington, Male Human Paladin 2
Medium (5'1") Human, Neutral Good (CR 2)
Armor Class 9
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)9 (-1) 11 (+0)16 (+3)
Skills Animal Handling +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1500 sp.


Social Check DCs


Kyle Teinithra, Male Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is greying and his face has many wrinkles. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is obsessed with a lost civilization.

History: Kyle was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has dedicated himself to building a better kind of golem.

Motivation: He is not mentally stable, and does not behave rationally; and marry his sister to traveling adventurers

Ideals: Disciplined. Flaws: Insane. Bonds: Adventurer, Poor, Family. Occupation: Architect

Voice: Squeaky

Attributes [hide]

Kyle Teinithra, Male Half-Elf Aristocrat 2
Medium (5'0") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)14 (+2) 10 (+0)9 (-1)
Skills Acrobatics +3, Animal Handling +2
Senses Passive Perception 10
Languages Common, Elven, Draconic, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2

Possessions: 130 gp. Red garnet (100 gp). Amethyst (100 gp).


Social Check DCs


Hobart Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He does not trust anyone and sleeps with one eye open.

History: Hobart was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Hobart abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he desires power and/or immortality

Ideals: Athletic, Philantrophist. Flaws: Insomniac. Bonds: Adventurer, Poor. Occupation: Animal Trainer

Voice: Soothing and warm

Attributes [hide]

Hobart Elderberry, Male Halfling Druid 1
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 14 (+2)10 (+0) 9 (-1)12 (+1)
Skills Deception +3, Insight +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Common Melee.


Social Check DCs

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