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NPC Generator

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Advanced [show]


Flask Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears long strands of aquamarine and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She is bristling with hidden weapons, mostly crossbows and longswords. Her fur is greying and her face has many wrinkles. Her face is covered beneath a completely black helmet.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is a font of random trivia from the lore and stories she has discovered

History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Flask grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Flask. Recently she has begun working with bootleggers and crooks.

Motivation: She has money and likes to spend it.

Ideals: Logical. Flaws: Depressed. Bonds: Rich, Criminal record. Occupation: Sculptor

Voice: pre-pubescent

Attributes [hide]

Flask Mist, Female Tabaxi Barbarian 2
Medium (5'0") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 7 (-2)11 (+0) 8 (-1)12 (+1)
Skills Athletics +3, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 90 pp.


Social Check DCs


Abalaba Leffery, Female Gnome [Permalink]

Personal [hide]

Description: She wears dull blue sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed club, just in case. She carries a battered whip and tarnished club as well. She sports red long hair. Her eyes, though not visible through her cowl, are amber.

Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Born in a small village she learned the ways of the warrior from her mother. She helped her mother out around the business and became quite the natural. She has gone from town to town working and never settling down anywhere, but has fallen for a local Servant. She hasn't told them the truth, but wants to settle down with them.

Motivation: To reunite with her old friends; and she has a crush on the local servant

Ideals: Fighting, Artistic. Bonds: Job, Has a crush, Adventurer. Occupation: Navigator

Voice: Deep voice with rolling R's

Attributes [hide]

Abalaba Leffery, Female Gnome Aristocrat 2
Small (3'4") Gnome, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)14 (+2) 13 (+1)13 (+1)
Skills Acrobatics +2, Performance +3
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Druidic
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +3

Possessions: 220 gp. 4 Thunderstones.


Social Check DCs


Tiaathque Mystralath, Female Elf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she is typically in her Layabout uniform. Her golden hair is styled in orderly dreadlocks. Her green eyes dart from person to person to random spaces in the air.

Personality: She is happy with her job as a Layabout. She turns her eye from what people do, preferring to live and let live. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She was born the only child of a wealthy merchant. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Tiaathque grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Tiaathque. Days after completing her studies, news broke out that her hometown was attacked by brigands. Tiaathque was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the brigands.

Motivation: Further expansion of business.

Ideals: Entrepeneur. Flaws: Insane. Bonds: Job, Criminal record, Enemies. Occupation: Layabout

Voice: Boston accent

Attributes [hide]

Tiaathque Mystralath, Female Elf Barbarian 1
Medium (5'1") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 9 (-1)13 (+1) 7 (-2)15 (+2)
Skills Perception +0, Religion +3
Senses Passive Perception 13
Languages Common, Elven, Infernal
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 800 sp. Jade (40 gp).


Social Check DCs


Morkral Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His hair is long and black with streaks of white, and is pulled back with small brown clips. His beard is white, braided, and well cared for. He has several tiny topaz earrings on each ear.

Personality: He likes to make people angry or surprised. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Rich, Religious. Occupation: Jeweler

Voice: Boston accent

Attributes [hide]

Morkral Torunn, Male Dwarf Aristocrat 1
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)10 (+0) 11 (+0)10 (+0)
Skills Deception +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 300 sp. Citrine (80 gp).


Social Check DCs

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