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NPC Generator

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Advanced [show]


Three Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his orange fur in a flapper bob. His amber eyes dart from person to person to random spaces in the air.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Further he is a bit of a stoner and is frequently out of it.

History: He was born the only child of a wealthy merchant. Brilliant and gifted he never wanted to apply himself. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is greedy; and retire the richest man in the north

Ideals: Joker, Entrepeneur, Gifted. Flaws: Addict. Bonds: Rich. Occupation: Doctor

Voice: Jamaican accent

Attributes [hide]

Three Moon, Male Tabaxi Sorcerer 1
Medium (5'7") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 7 (-2)11 (+0) 8 (-1)9 (-1)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 40 pp.


Social Check DCs


Mardnab Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a simple blue robe with black stripes complete with hood. Her red hair is cut jaggedly and amateurishly. This amber eyed northerner is not easily forgotten.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was raised by priests from a young age. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is her passion; and she is wracked by social anxiety

Flaws: Antagonistic, Fearful. Bonds: Religious, Mentor, Adventurer. Occupation: Courier

Voice: Soft and melodious

Attributes [hide]

Mardnab Tarkelby, Female Gnome Fighter 3
Small (3'4") Gnome, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)17 (+3) 11 (+0)10 (+0)
Skills Persuasion +2, Religion +5
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Auran, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Geva Barclay, Female Human [Permalink]

Personal [hide]

Description: This western woman is wearing a long, brown cloak. Her clothes are grease stained in places. Her hair is always cut to a buzz. Her half smiles and violet eyes are beguiling and draw you in.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was born the only child of a wealthy merchant. Geva was born on a far western mountains where she grew up under the tutelage of her father, an expert Priest. She left for the west, certain she would find work there.

Motivation: She feels the way she acts is they only way to get by in the world; and she is terrified, and will act out of fear

Ideals: Impeccable, Entrepeneur. Flaws: Fearful. Bonds: Poor, Immigrant, Attractive. Occupation: Priest

Voice: Old Prospector

Attributes [hide]

Geva Barclay, Female Human Barbarian 1
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)9 (-1) 9 (-1)9 (-1)
Skills Athletics +2, History +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +1

Possessions: 30 pp.


Social Check DCs


Immeral Devore, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a violet tunic with yellow highlights, and long tan pants that bunch up around his shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. He has a chestnut handlebar mustache and slicked back chestnut hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is skeptical of what others tell him and is slow to trust.

History: His parents moved while he was still in utero so he is the first generation to be born here. He found a children's book about a Half-Elf Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and a need for knowledge about a nearby landmark

Flaws: Insomniac, Shy. Bonds: Immigrant, Adventurer. Occupation: Dilettante

Voice: Jittery and nervous

Attributes [hide]

Immeral Devore, Male Half-Elf Commoner 1
Medium (5'10") Half-Elf, Lawful Good (CR 1)
Armor Class 7
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)5 (-3) 6 (-2)13 (+1) 17 (+3)11 (+0)
Skills Acrobatics -1, Stealth -1
Senses Passive Perception 13
Languages Common, Elven, Draconic
Attacks Melee -1 / 1d4-3, Ranged -1 / 1d4-3, Grapple -1

Possessions: 90 gp. Star rose quartz (80 gp). 1 Alchemist’s fire.


Social Check DCs

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