Seddit Caution, Female Tiefling [Permalink]
Personal [hide]
Description: She is dressed in an above average manner. She has a moderate pudge and is not very fit. She wears a colorful flower in her chestnut hair. She has several tiny sapphire earrings on each ear.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Seddit was born the youngest of three triplets. Seddit liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: She has money and likes to spend it; and wants to raise her children well
Flaws: Antagonistic. Bonds: Attractive, Rich, Family, Nature. Occupation: Dyer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'2") Tiefling, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 17 (+3) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Halfling, Druidic, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Antinua Martell, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears rags and sports a simple walking cane. Her hair is golden and curly. She is baby faced.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Antinua hails from a village terrorized by goblins. Cursed with unlife at a very young age, Antinua has worked very hard to control her curse. Days after completing her studies, news broke out that her hometown was attacked by goblins. Antinua was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.
Motivation: Several ex partners dislike her way of doing things and want revenge; and revenge
Ideals: Athletic. Flaws: Disease, Forgetful. Bonds: Poor, Enemies. Occupation: Map Maker
Voice: French accent
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 6000 cp. Silver-plated steel longsword with jet jewel in hilt (200 gp).
Malquis Xiloscient, Female Half-Elf [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright yellow and black, and wears rings and necklaces with large, colorful gems. She is portly but not overly obese. Her silver hair is well kept. She has several tiny topaz earrings on each ear.
Personality: A deeply religious woman she believes everything happens for a reason. Further she is a bit of a stoner and is frequently out of it.
History: Malquis was born the youngest of three triplets. She took every job she could get her hands on, but the opportunities for Half-Elves in the east were limited. She left for the east, certain she would find work there.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Flaws: Addict. Bonds: Rich, Religious, Family, Immigrant, Criminal record. Occupation: Mercenary
Voice: Booming voice
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 15 (+2) | 5 (-3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 100 gp. Pink pearl (40 gp).
Arara Mellerelel, Female Elf [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a tea of some kind. She wears just a blue suit, marred by teas. Her tied-back hair is blonde. Her eyes, though not visible through her cowl, are brown.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She struck it rich when she found rare goods in large quantities. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Sabotage a competitor; and she is unsatisfied with her job
Flaws: Ugly, Hedonist, Antagonistic. Bonds: Job, Rich. Occupation: Assassin
Voice: Smoker's lung
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 7 (-2) | 5 (-3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!