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NPC Generator

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Advanced [show]


Lance Cithreth, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a yellow cloak and cross-gartered violet stockings. He carries with him a set of lances, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He wears a top hat to cover his moderate length silver hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Lance was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Lance was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Lance decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Ploughman

Voice: Relaxed voice

Attributes [hide]

Lance Cithreth, Male Half-Elf Ranger 1
Medium (4'10") Half-Elf, Lawful Evil (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 14 (+2)10 (+0) 7 (-2)10 (+0)
Skills Animal Handling +0, Nature +2
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 150 gp.


Social Check DCs


John Copeland, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears an entirely brown suit with grey socks and a vest with buckled shoes. His hair is chestnut and curly. He has a tattooed face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Energy wise he seems alert and responsive.

History: Born in the west to a Cook, John learned a great deal about his father's area of expertise. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To be a Barrister again; and wants a kiss

Ideals: Professionalism. Flaws: Racist. Bonds: Job, Adventurer, Has a crush. Occupation: Cook

Voice: pre-pubescent

Attributes [hide]

John Copeland, Male Human Ranger 1
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 7 (-2)12 (+1) 10 (+0)11 (+0)
Skills Arcana +3, Nature +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 120 gp. Blue quartz (13 gp).


Social Check DCs


Jezebeth Charisma, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears tight fitting clothing which further accentuates her frame. She has moderate length brown hair. She wears crescent spectacles with a black brim.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A few years later when the east was not economically sound they moved to her current location. She left for the south, certain she would find work there.

Motivation: Wants to work out more often; and she desires power and/or immortality

Ideals: Athletic. Flaws: Terse, Shy, Disease. Bonds: Attractive, Immigrant. Occupation: Mortician

Voice: Pronounces O like U

Attributes [hide]

Jezebeth Charisma, Female Tiefling Aristocrat 2
Medium (5'0") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)11 (+0) 8 (-1)17 (+3)
Skills Animal Handling +1, Intimidation +5
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1400 sp. Obsidian (8 gp). Jet (50 gp). Hematite (8 gp).


Social Check DCs


Vaina Ofandrus, Female Elf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears clothing that is held on in multiple layers but all of it is in poor condition. She keeps her long white hair kept up in a rat tail. Her gray eyes have a joyful gleam in them most of the time.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born blind and as such lacked many opportunities for work. Her father was very strict, and drilled into her lessons on being the perfect lady. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Doesn't want to be a Banker and was forced into it by her family; and to unite with her brother

Ideals: Impeccable. Flaws: Disease. Bonds: Poor, Attractive, Family. Occupation: Banker

Voice: Squeaky

Attributes [hide]

Vaina Ofandrus, Female Elf Aristocrat 1
Medium (5'2") Elf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 9 (-1)9 (-1) 14 (+2)13 (+1)
Skills Animal Handling +4, Investigation +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 400 sp.


Social Check DCs

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