Two Llamas In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. His fur is red and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Two Llamas lived on a farm with his mother, near the main road leading to a nearby town. His mother took him hunting and taught him how to get in the mind of other creatures. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To clean up the streets; and to reunite with his old friends
Ideals: Fighting. Flaws: Antagonistic. Bonds: Nature, Family, Adventurer, Guardian. Occupation: Miner
Voice: Breathy voice
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 7 (-2) | 9 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 1000 cp.
Nalral Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing a long, grey, dusty cloak. His hair is chestnut, silky, and of moderate length. He has gleaming, smiling hazel eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a ruthless business man, a trait he acquired from his father.
History: He was born at the edge of vast desert. His childhood dream was to be a Map Maker, but he was a colossal failure. He inherited the family business which he has now maintained for 6 years.
Motivation: To reunite with his absent father; and find a way to reverse the transformation of his brother
Ideals: Gifted, Entrepeneur. Bonds: Attractive, Nature, Job, Family. Occupation: Mason
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 7 (-2) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 60 gp.
Bertram Sylvaranth, Male Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man is dressed in an above average manner. He keeps his white hair in a flapper bob. His half smiles and amber eyes are beguiling and draw you in.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born in the west to a Body Guard, Bertram learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Body Guard. He then took over the family business and is one of the better Body Guard for hire.
Motivation: He is content; and he'd like to take his coworkers down a peg
Ideals: Opinionated. Flaws: Shy, Mundane. Bonds: Attractive, Job. Occupation: Body Guard
Voice: Stutters
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 8 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 80 gp.
Kithri Goldfound, Female Halfling [Permalink]
Personal [hide]
Description: 3'2" and muscular, this northern woman likes to wear darkened spectacles and heavy clothing, no matter the weather. She has moderate length red hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She always tries to repair and not replace. It was this mentality that drove her into the Mercenary business.
History: The child of northern immigrants she idolized her mother. She was taken from her home at a very young age. She left for the north, certain she would find work there.
Motivation: She is currently in port desperately looking for someone to get her out.
Ideals: Athletic, Persistence. Flaws: Shy. Bonds: Immigrant, Slave. Occupation: Mercenary
Voice: Prounounces S like Z
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 6 (-2) | 7 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 200 sp. Large well-done wool tapestry (300 gp). 1 Masterwork Uncommon Weapon.
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