Shifting In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a simple pastel robe with red stripes complete with hood. Her gray fur is slicked back into a classic pompadour. Her green eyes dart from person to person.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Shifting is combative with any and all who dare try her patience in the slightest.
History: Born in the south to a Junk Dealer, Shifting learned a great deal about her mother's area of expertise. Ostracized due to the necromantic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She struck the Junk Dealer job and began her own company from there.
Motivation: To unite with her sister; and she'd like to take her coworkers down a peg
Ideals: Justice, Gifted. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Junk Dealer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'2") Tabaxi, True Neutral (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 10 (+0) | 9 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 cp.
Jade Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His white fur has been sun bleached extensively. He has a dull look in his blue eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born to a Bricklayer, his mother struggled to pay the bills. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Bricklayer they were divorced and he won custody of their son. He worked as a Interpreter, and he later adopted a second son.
Motivation: An old rival family wants him found.
Ideals: Professionalism. Flaws: Ugly, Depressed. Bonds: Poor, Family. Occupation: Interpreter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 6 (-2) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 30 pp. A silver and pearl hairclip (60 gp).
Ernest Kinsley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a weathered and beat up set of banded mail beneath an oversized grey coat. He wears his chestnut hair up. His otherwise smooth face is marked with small tiny scars.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and to share knowledge with the world
Ideals: Logical. Flaws: Cynical, Disease. Bonds: Rich. Occupation: Shipwright
Voice: French accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Aquan
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
Possessions: 100 gp. 3 Holy water.
Gormogord Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: He wears an entirely white suit with red socks and a vest with buckled shoes. He is physically well-built. His hair, while still mostly red, has prominent grey streaks. He has a tattooed face.
Personality: Aggressive, abrasive, and angry, Gormogord embodies much of what other species detest in the Halflings. He is lazy and tries to find solutions quickly.
History: Born in the east to a Carter, Gormogord learned a great deal about his mother's area of expertise. His childhood dream was to be a Performer, but he was a colossal failure. By chance he met his sister recently and the two have been together since.
Motivation: He has a crush on the local Performer; and marry his sister to traveling adventurers
Flaws: Antagonistic, Lazy. Bonds: Job, Family, Has a crush. Occupation: Carter
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 4 (-3) | 7 (-2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
