Dustin Nailo, Male Half-Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a fancy violet suit. His chestnut hair is kept up in a ponytail inside a wide-brimmed hat. His hazel unseeing eyes seem to look past you.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He also hits on women, regardless of circumstances.
History: Dustin lived on a farm with his mother, near the main road leading to a nearby town. A freak accident while working with his Baker mother left him crippled. He has been saving his money to try and buy his brother's freedom.
Motivation: Doesn't want to be a Tailor and was forced into it by his family.
Flaws: Disease, Depressed. Bonds: Attractive, Has a crush, Family. Occupation: Tailor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 7 (-2) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 220 gp.
Beloril Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses like a well dressed Mortician does. His hair is long and brown with streaks of silver, and is pulled back with small grey clips. His beard is silver, braided, and well cared for. His eyes, though not visible through his cowl, are gray.
Personality: He exudes charisma. He is a tour de force of persuasion. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Beloril was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was always very intelligent and has formed a secret society of philosophers.
Motivation: Expand his business; and he is unsatisfied with his job
Flaws: Secretive. Bonds: Job, Attractive, Poor. Occupation: Mortician
Voice: Speaks with lips pursed
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 160 gp. 1 Banded mail.
Oppah Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: She stands about 3'6" and wears a fine chain shirt which she covers with tan colored cloaks and clothing. Her right hand appears badly burned and disfigured. She wears a small hat to hide her balding. Her eyes are brown and catlike.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: From birth she was tutored by a cruel and relentless mentor. She dropped out of school before completing her studies. Being a Apothecary kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A rival would like her out of the picture; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Logical. Flaws: Mundane. Bonds: Criminal record, Mentor. Occupation: Apothecary
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 15 (+2) | 12 (+1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Ignan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 110 gp.
Jo Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Halfling, and stands approximately 2'9". She wears a well pressed and immaculate suit (or dress), and her gloved hand is found clutching a scimitar. Her brown hair is long and unkept. Her eyes are amber.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She never wears the same outfit twice, unless she absolutely has to.
History: Sold as a small child to a wizard, Jo was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. In her 16th year, her parents were killed by a illithids raid, leaving Jo alone in the world. After a stint in an orphanage, she was adopted. She has never given up on her poetry dream.
Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it; and she feels that her past leaves her morally obligated to help
Ideals: Artistic. Flaws: Ugly. Bonds: Criminal record, Mentor, Enemies. Occupation: Bellfounder
Voice: Irish accent
Attributes [hide]
Small (2'9") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 100 sp.
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