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NPC Generator

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Advanced [show]


Gerard Solvenstein, Male Half-Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is well dressed, but even with his fine clothing he looks run-down. His white hair is still thick. His eyes are blue and catlike.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Wizard school at a young age so that he could practice his druidic talents. He has achieved small success as a Assassin.

Motivation: He seems to be bored by most things; and he is unsatisfied with his job

Ideals: Disciplined, Philantrophist, Gifted. Flaws: Mundane. Bonds: Job. Occupation: Assassin

Voice: Jittery and nervous

Attributes [hide]

Gerard Solvenstein, Male Half-Elf Wizard 1
Medium (5'8") Half-Elf, Lawful Good (CR 1)
Armor Class 8
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 7 (-2)12 (+1) 9 (-1)11 (+0)
Skills Arcana +3, Religion +3
Senses Passive Perception 9
Languages Common, Elven, Auran
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 600 sp. Jade (80 gp).


Social Check DCs


Senteq Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is bristling with hidden weapons, mostly sickles and greatswords. He wears his hair in dreadlocks. He is very pretty but has cold, dead eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He never wears the same outfit twice, unless he absolutely has to.

History: Sold as a small child to a wizard, Senteq was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels kind of lost in life

Ideals: Artistic. Flaws: Depressed. Bonds: Rich, Criminal record, Attractive, Mentor. Occupation: Bookbinder

Voice: Speaks with lips pursed

Attributes [hide]

Senteq Scheppen, Male Gnome Adept 1
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)10 (+0) 9 (-1)15 (+2)
Skills History +2, Stealth +4
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp.


Social Check DCs


Loopmottin Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: She typically wears tan cloth garments or leather armor. She carries a battered pickaxe and tarnished kukri as well. She has wavy blonde hair. She tend to wears goggles to shield her eyes.

Personality: She is witty, but her monotone delivery comes off as unnerving She is underhanded and not above using her wealth and body to get others to do her bidding.

History: She was born into a rich family. When Loopmottin reached her early adolescence her Gnome father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She uses money and sex appeal to get what she needs; and money/treasure

Ideals: Fighting, Joker. Bonds: Attractive, Rich, Military. Occupation: Engraver

Voice: Deep voice with rolling R's

Attributes [hide]

Loopmottin Horcusporcus, Female Gnome Ranger 1
Small (3'1") Gnome, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 13 (+1)7 (-2) 13 (+1)5 (-3)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 11
Languages Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 40 pp. A roughly beaten golden orb (60 gp). 1 Masterwork Common Melee.


Social Check DCs


Virra Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: This fat eastern woman has a bulbous nose and wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her skin is also unnaturally pale. Her red hair is well kept. Her amber eyes are slightly larger than normal.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.

History: Born to a pair of adventurers, Virra grew up listening to her mother's many stories. She was an athlete and attended two major summer competitions. She never won. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She has passion for adventuring and risk; and to unite with her sister

Ideals: Joker, Athletic. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Spice Merchant

Voice: Sounds elderly

Attributes [hide]

Virra Tarkelby, Female Gnome Ranger 1
Small (3'3") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)11 (+0) 10 (+0)8 (-1)
Skills Athletics +2, History +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 3000 cp.


Social Check DCs

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