Luthra Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her halberd with her veritable burlap sack of a shirt. She is portly but not overly obese. Her head has been shaved. Her face is covered beneath a completely black helmet.
Personality: Luthra is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She takes great joy in being the best Bellfounder in town.
History: She was born to loving parents in a slum to the south. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Bellfounder work with an outfit from a few towns over. Bellfounder work suited her well, and with each successful project, she earned more gold and more respect from her peers. She ran away from her former home and has been making her living as a Bellfounder for the past few years.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Poor. Occupation: Bellfounder
Voice: Shortens vowels
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 18 (+4) | 8 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 110 gp.
Seven Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman wears a worn and beaten armor, and sports empty pouches on her belt. Her gray fur is heavily combed to the right. Her eyes are green and beady.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was born to a criminal king-pin and mafia family In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She ran away from her former home and has been making her living as a Spice Merchant for the past few years.
Motivation: To clean up the streets; and wants to open a new tavern
Ideals: Optimist. Flaws: Ugly. Bonds: Criminal record, Job, Guardian. Occupation: Spice Merchant
Voice: German accent
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Evil (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 7 (-2) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Draconic, Orc
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 40 pp. Bloodstone (70 gp). 1 Magnifying glass.
Shane Garfield, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He carries with him a set of longbows on his belt, each one with a topaz on the hilt. His hair is long and red with streaks of blonde, and is pulled back with small grey clips. His beard is blonde, braided, and well cared for. He has a tattooed face.
Personality: He is happy with his job as a Sculptor. He turns his eye from what people do, preferring to live and let live. Energy wise he seems alert and responsive.
History: Born in the north to a Sculptor, Shane learned a great deal about his mother's area of expertise. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shane fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is unsatisfied with his job; and to be a assassin again
Ideals: Fighting, Professionalism. Bonds: Attractive, Poor, Job. Occupation: Sculptor
Voice: Creaky witch voice
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 3 (-4) | 12 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp. Chrysoberyl (40 gp).
Fivin Withrethin, Male Half-Elf [Permalink]
Personal [hide]
Description: He dresses well, wearing violet shirts, loose pants, and blazers most of the time. His hair is silver and curly. His fair skin shows little sign of his aristocratic breeding.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He went to a religious school and was inspired by the priests there in charitable deeds. Since then, he has sought to make the best of life.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Cynical. Bonds: Attractive, Immigrant, Military, Religious. Occupation: Sailor
Voice: Can't modulate volume
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 9 (-1) | 8 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
