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NPC Generator

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Advanced [show]


Quespa Bhenkumbyrznaax, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a green vest with golden trim over her white shirt. Her violet leather gloves and pants are well-kept, and her green boots flare out at the collars. Her gold crest is lengthy and is close to two feet long. Her red eyes are slightly larger than normal.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is frequently practicing swordplay.

History: She was born several months after her father was called into army service. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She has gone from town to town working and never settling down anywhere, but has fallen for a local Dilettante. She hasn't told them the truth, but wants to settle down with them.

Motivation: She wants nothing more than to rejoin the army.

Flaws: Shy. Bonds: Military, Criminal record, Has a crush. Occupation: Barber

Voice: Puts emphasis on the wrong words

Attributes [hide]

Quespa Bhenkumbyrznaax, Female Dragonborn Ranger 1
Medium (6'1") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)12 (+1) 4 (-3)13 (+1)
Skills Intimidation +3, Survival -1
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 400 sp.


Social Check DCs


Henry Blakely, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a small bristly mustache and wavy blonde hair. He wears large thick round spectacles.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He works hard and plays hard.

History: He was born on a small isolated farm. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is a bit of a kleptomaniac; and a rival would like him out of the picture

Ideals: Optimist. Flaws: Ugly, Hedonist. Bonds: Nature, Adventurer, Criminal record. Occupation: Apothecary

Voice: Aggressive tone

Attributes [hide]

Henry Blakely, Male Human Monk 1
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 8 (-1)10 (+0) 9 (-1)8 (-1)
Skills Animal Handling +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 140 gp. Obsidian (10 gp).


Social Check DCs


Carrie Amakiir, Male Elf [Permalink]

Personal [hide]

Description: He wears a fancy blue suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. He wears his white hair up in a very large beehive style do. He has several tiny emerald earrings on each ear.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Animals are drawn to him, and he is able to talk to them.

History: Carrie lived on a farm with his mother, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Carrie took refuge in the old dungeon and found the beat up glaive and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: An old rival family wants him found.

Ideals: Persistence, Gifted. Bonds: Attractive, Rich, Family, Nature. Occupation: Barrister

Voice: Sounds elderly

Attributes [hide]

Carrie Amakiir, Male Elf Fighter 2
Medium (5'5") Elf, Lawful Good (CR 2)
Armor Class 10
Hit Points 5 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 4 (-3)9 (-1) 11 (+0)7 (-2)
Skills Religion +1, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 10000 cp.


Social Check DCs


Quarethon Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his kukri with his veritable burlap sack of a shirt. He has dyed his greying gold crest a little too much giving a sharp gold color. His red eyes peer out from beneath his deerstalker black hat.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: He was raised in a island tribe. Over the years he perfected his riding and shooting skills. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: An old rival family wants him found.

Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Family, Nature. Occupation: Stylist

Voice: Breathy voice

Attributes [hide]

Quarethon Jerynomonis, Male Dragonborn Wizard 1
Medium (6'7") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)6 (-2) 14 (+2)15 (+2)
Skills Arcana +0, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs

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