Ownka Tewksbury, Female Half-Orc [Permalink]
Personal [hide]
Description: She dresses like a well dressed Guard does, and she perpetually has her hand crossbow ready. Her tied-back hair is white. Her eyes are a pleasant hazel.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was born to loving parents in a slum to the south. She helped her father out around the business and became quite the natural. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She feels threatened by others; and sabotage a competitor
Ideals: Fighting. Flaws: Disease, Fearful. Bonds: Job, Poor. Occupation: Guard
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'9") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 1 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 3 (-4) | 9 (-1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 80 pp.
Gilthur Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries a battered flail and tarnished quarterstaff as well. His moppish silver hair is in a traditional bowl cut. His skin is flawless and his green eyes scan people very quickly.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born several months after his mother was called into army service. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He feels threatened by others; and he uses money and sex appeal to get what he needs
Ideals: Fighting. Flaws: Fearful. Bonds: Rich, Attractive, Military. Occupation: Dilettante
Voice: German accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 5 (-3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1200 sp.
Nuraval Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: He wears grey leather gloves, a grey jacket, and tight pants. He carries with him a set of greataxes on his belt, each one with a emerald on the hilt. He keeps his long black hair kept up in a rat tail. He has blue eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He also has developed a complete distrust of the Shoemaker profession.
History: Born in the south to a Interpreter, Nuraval learned a great deal about his mother's area of expertise. He struck it rich when he found rare goods in large quantities. He then took over the family business and is one of the better Interpreter for hire.
Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Rich. Occupation: Interpreter
Voice: Smoker's lung
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 3)
Armor Class 8
Hit Points 32 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 70 pp.
Lorilla Turen, Female Gnome [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears blue robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a dagger, but if one is not available she will default to her shortbow. She has no hair. Her brown eyes dart around the room hyper actively observing anyone and anything.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She is the product a well kept family trust fund and as such has never really known need. Through the years after Lorilla was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Lorilla's father didn't care for her much, and the feeling was mutual. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure; and she is greedy
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Layabout
Voice: Strong lisp
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 15 (+2) | 6 (-2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 10 pp. 1 Masterwork Common Ranged Weapon.
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