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NPC Generator

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Advanced [show]


Anbera Goblinbane, Female Dwarf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a shirt that is too small, which lets her gut show, with a ratty grey coat over it. Her brown hair is smooth and relatively long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: Eccentric and domineering, Anbera will drive conversation. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her psionic abilities were realized during a raid on her village. She is searching for what she claims is her rightful reward.

Motivation: Wants to work out more often.

Ideals: Athletic, Extrovert, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Animal Trainer

Voice: Dark and ominous

Attributes [hide]

Anbera Goblinbane, Female Dwarf Ranger 1
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 10 (+0)13 (+1) 11 (+0)9 (-1)
Skills Acrobatics +1, Nature +3
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 70 gp.


Social Check DCs


Mantus Dare, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who wears a lot of dark rich colors, with gold accents. His hair is silver and curly. He has gleaming, smiling black eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Mantus took refuge in the ruined castle and found the beat up morningstar and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the east; and marry his brother to traveling adventurers

Ideals: Philantrophist, Entrepeneur. Flaws: Forgetful. Bonds: Attractive, Nature. Occupation: Gardener

Voice: Smoker's lung

Attributes [hide]

Mantus Dare, Male Tiefling Barbarian 1
Medium (6'9") Tiefling, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 8 (-1)14 (+2) 10 (+0)15 (+2)
Skills Persuasion +4, Survival +2
Senses Passive Perception 10
Languages Common, Aquan, Gnome
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1

Possessions: 30 gp.


Social Check DCs


Drogo Sherman, Male Half-Elf [Permalink]

Personal [hide]

Description: This man likes to wear violet tank tops with brown pants, and sports empty pouches on his belt. He has white hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He can't help but pocket interesting objects he comes across

History: He was born the only child of a wealthy merchant. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He has been a successful dealer in antiques buying low and selling high.

Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help

Ideals: Entrepeneur. Flaws: Addict, Antagonistic. Bonds: Criminal record, Family. Occupation: Engraver

Voice: Farmer accent

Attributes [hide]

Drogo Sherman, Male Half-Elf Cleric 1
Medium (5'8") Half-Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)11 (+0) 14 (+2)9 (-1)
Skills Nature +2, Persuasion +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Just what you see.


Social Check DCs


Mindartis Yaeldrin, Male Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a long, blue cloak. His silver hair and beard is wavy and long. This green eyed northerner is not easily forgotten.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a bit of a xeno-phobe, disliking non-Elves.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Marry his sister to traveling adventurers; and doesn't want to be a actor and was forced into it by his family

Ideals: Athletic, Gifted. Flaws: Antagonistic, Racist, Secretive. Bonds: Family. Occupation: Actor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Mindartis Yaeldrin, Male Elf Cleric 3
Medium (5'1") Elf, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 5 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 7 (-2)11 (+0) 11 (+0)6 (-2)
Skills Persuasion +0, Stealth +0
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 300 gp.


Social Check DCs

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