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NPC Generator

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Advanced [show]


Elaim Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 4'3" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a perfectly clean shirt and pair of pants. He keeps his golden hair in a pixie cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a ruthless business man, a trait he acquired from his father.

History: He was born blind and as such lacked many opportunities for work. Elaim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Entrepeneur. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Sellsword

Voice: Russian accent

Attributes [hide]

Elaim Foamtankard, Male Dwarf Warlock 1
Medium (4'3") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 6 (-2)11 (+0) 10 (+0)9 (-1)
Skills Athletics +2, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: Just what you see.


Social Check DCs


Shifting Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 6'1" and is generally well dressed albeit a few years behind the times. His right hand appears badly burned and disfigured. His fur is gray, silky, and of moderate length. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is a Jackalwere in disguise. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion.

Flaws: Insane. Bonds: Attractive, Enemies, Adventurer. Occupation: Detective

Voice: Spits and sputters

Attributes [hide]

Shifting Hummingbird, Male Tabaxi Rogue 1
Medium (6'1") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 9 (-1)9 (-1) 15 (+2)11 (+0)
Skills Medicine +4, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 80 gp. Zircon (70 gp).


Social Check DCs


Gnarsh Alby, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a simple white robe with green stripes complete with hood. His silver hair is cut short. His gray eyes peer out from beneath his Stetson white hat.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gnarsh is combative with any and all who dare try his patience in the slightest.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Athletic, Justice. Flaws: Mundane. Bonds: Religious, Mentor. Occupation: Baker

Voice: Scandinavian accent

Attributes [hide]

Gnarsh Alby, Male Half-Orc Ranger 1
Medium (6'7") Half-Orc, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)12 (+1) 15 (+2)5 (-3)
Skills Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Orc, Goblin
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 sp.


Social Check DCs


Dalgal Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man is typically in his Marshal uniform. He is bald on top and has large silver tufts of hair around his ears. His brown eyes dart from person to person to random spaces in the air.

Personality: Dalgal wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in a small village he learned the ways of the warrior from his mother. Like his mother and his sister before him, after school he went straight into learning to become a Marshal. After a long history of fighting, Dalgal and his spouse have recently divorced.

Motivation: He is unsatisfied with his job; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Disciplined, Fighting. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Marshal

Voice: Slow speaker

Attributes [hide]

Dalgal Daerdahk, Male Dwarf Aristocrat 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)9 (-1) 9 (-1)8 (-1)
Skills Arcana +1, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 1700 sp. Zircon (30 gp). Azurite (15 gp).


Social Check DCs

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