Nemeia Tragedy, Female Tiefling [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across her face, she wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has chestnut hair. Her red unseeing eyes seem to look past you.
Personality: She is a hateful person. She taunts others and blames them for her problems. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Nemeia was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Nemeia grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nemeia. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she's repulsed by the pc
Flaws: Disease, Antagonistic, Impulsive. Bonds: Poor, Criminal record. Occupation: Brewer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'10") Tiefling, Lawful Evil (CR 3)
Armor Class 9
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 10 (+0) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 400 gp. Coral (150 gp). Citrine (70 gp).
Valafar Lust, Male Tiefling [Permalink]
Personal [hide]
Description: This man is renowned for his bright green suits and hats. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. He wears his blue hair up. His ears are large.
Personality: He never swears and excessively uses polite adverbs when speaking. A true patriot, Valafar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born blind and as such lacked many opportunities for work. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Rich, Military, Religious. Occupation: Apothecary
Voice: Shortens vowels
Attributes [hide]
Medium (5'3") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 12 (+1) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +3
Possessions: 90 gp.
Harvest Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He keeps his long white fur kept up in a rat tail. His amber eyes peer out from beneath his top brown hat.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He works hard and plays hard.
History: Born in the east to a Sellsword, Harvest learned a great deal about his mother's area of expertise. Harvest abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business; and obtaining odd cultural human artifacts is his passion
Flaws: Ugly, Hedonist. Bonds: Job, Adventurer. Occupation: Sellsword
Voice: Uses sign language
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 8 (-1) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 70 gp. 6 Acid flasks.
Nimble Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her brown fur, when down, is lengthy. Her face is scarred and worn.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Nimble hails from a village terrorized by giants. Her parents were killed by giants in a raid when she was still a young child. The giants captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. Days after completing her studies, news broke out that her hometown was attacked by giants. Nimble was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.
Motivation: A deep hatred of giants; and someone believes her a fraud
Ideals: Joker. Flaws: Ugly. Bonds: Enemies. Occupation: Performer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'9") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 9 (-1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
Possessions: 100 pp. Chalcedony (50 gp).
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