Diggory Xistsrith, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a yellow shirt with thin red vertical stripes and brown pants. He has no hair. He has amber eyes and a yellow hat with a red feather.
Personality: He speaks before he thinks and is too direct. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Diggory hails from a village terrorized by dire rats. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Shepherd.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption
Flaws: Ugly, Impulsive. Bonds: Enemies, Job, Criminal record. Occupation: Shepherd
Voice: Sore throat, cough
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 6 (-2) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: Just what you see.
Ur-Dag Marleigh, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears a white costume with the symbols of the four houses of cards on his torso. He has a penchant for wearing a ring with an oversized topaz on his left hand. He has a small bristly mustache and wavy auburn hair. This gray eyed westerner is not easily forgotten.
Personality: He is witty, but his monotone delivery comes off as unnerving He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born in a small forest village. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has built up a small fortune and can afford his own way.
Motivation: He desires power and/or immortality; and he has money and likes to spend it
Ideals: Joker. Bonds: Rich, Nature, Family, Adventurer. Occupation: Soapmaker
Voice: Raspy
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 9 (-1) | 8 (-1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 140 gp. Silver pearl (100 gp).
Dara Othronus, Female Elf [Permalink]
Personal [hide]
Description: This woman dresses in tan turtlenecks beneath a pastel coat with green slacks, and sports empty pouches on her belt. She has a long chestnut ponytail with little hanging trinkets. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Sold as a small child to a wizard, Dara was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She got away from her former life and has fallen to alcoholism.
Motivation: Retire the richest woman in the east; and she has a crush on the local weaver
Ideals: Entrepeneur. Flaws: Addict. Bonds: Attractive, In love, Mentor. Occupation: Carter
Voice: Speaks in third person
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 |
Possessions: 120 gp.
Lilith Fortune, Female Tiefling [Permalink]
Personal [hide]
Description: 5'6" and lanky with angular features, she is an attractive figure. She wears an entirely green suit with black socks and a vest with buckled shoes. Her hair, while still mostly dark red, has prominent grey streaks. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. Around other people she will do her best to conceal her emotions and appear jolly.
History: Lilith was raised in a hard working conservative environment. Lilith was born on a far northern island where she grew up under the tutelage of her mother, an expert Weaver. She became a Weaver soon after.
Motivation: Sabotage a competitor; and wants to open a new tavern
Flaws: Depressed, Shy. Bonds: Attractive, Job, Immigrant. Occupation: Weaver
Voice: Soothing and warm
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Good (CR 2)
Armor Class 9
Hit Points 15 (2d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 9 (-1) | 11 (+0) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
Possessions: 400 gp. Chrysoberyl (100 gp). Fire opal (400 gp). Deep green spinel (100 gp). 1 Masterwork Uncommon Weapon.
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