Tree Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and he perpetually has his hand crossbow ready. His white fur has been sun bleached extensively. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Tree was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for him
Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Poor, Attractive. Occupation: Blacksmith
Voice: Pronounces O like U
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 110 gp. Freshwater pearl (5 gp). 1 Masterwork Common Melee.
Shamil Daergel, Female Gnome [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She is well dressed, constantly wearing a blue suit, yellow shirt, and brown tie. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. Her skin is flawless and her hazel eyes scan people very quickly.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Born to a poor family in the city she treasured whatever gifts she got. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with her childhood friend; and to reunite with her old friends
Ideals: Passionate. Bonds: Poor, Attractive, Has a crush, Adventurer. Occupation: Ploughman
Voice: Nasally tone
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
Possessions: 120 gp.
Vanchu Lindsay, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her attire stands in sharp contrast to her crossbow, which is beautifully polished and possesses an ornate carving of a rose on it. Her head has been shaved. She has several tiny amethyst earrings on each ear.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She misses her home and complains about the freezing weather, even in summer.
History: The child of northern immigrants she idolized her mother. A gypsy cursed her at a young age, leading to her ugly appearance. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She has passion for adventuring and risk.
Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Rich, Immigrant. Occupation: Sailor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 15 (+2) | 7 (-2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 sp. Chrysoprase (40 gp).
Enidda Turen, Female Gnome [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her club with her veritable burlap sack of a shirt, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'1" when asserting herself. Her hair is red and curly. Her fierce violet eyes like to dwell on things.
Personality: She exudes charisma. She is a tour de force of persuasion. She is a bit of a xeno-phobe, disliking non-Gnomes.
History: She was born in the east, but her parents moved at a very young age to the north. She took every job she could get her hands on, but the opportunities for Gnomes in the east were limited. She bought a club and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Sabotage a competitor; and balancing her hectic life and new architect responsibilities is difficult
Flaws: Racist. Bonds: Attractive, Immigrant, Nature, Job. Occupation: Architect
Voice: Smoker's lung
Attributes [hide]
Small (3'1") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 14 (+2) | 8 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp.
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Their contribution stands as a beacon of hope for all adventurers!
