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NPC Generator

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Advanced [show]


Nuraval Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a lot of dark rich colors, with gold accents, and a wedding ring on his right hand. His blonde hair is smooth and relatively long. His eyes are blue.

Personality: He speaks before he thinks and is too direct. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to loving parents in a slum to the north. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Impulsive. Bonds: Attractive, In love, Adventurer, Poor. Occupation: Scribe

Voice: Draws out vowels

Attributes [hide]

Nuraval Goblinbane, Male Dwarf Druid 2
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)10 (+0) 13 (+1)12 (+1)
Skills Athletics +4, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: Just what you see.


Social Check DCs


Azdûsh Bradford, Male Half-Orc [Permalink]

Personal [hide]

Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has shaved his head bald. His eyes are gray.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in a small village he learned the ways of the warrior from his mother. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He now travels the world, in search of power and loot.

Motivation: To reunite with his absent mother.

Ideals: Fighting. Flaws: Shy. Bonds: Family, Adventurer. Occupation: Sellsword

Voice: Deep voice with rolling R's

Attributes [hide]

Azdûsh Bradford, Male Half-Orc Fighter 1
Medium (6'3") Half-Orc, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)14 (+2) 11 (+0)9 (-1)
Skills Acrobatics +1, Animal Handling +2
Senses Passive Perception 10
Languages Common, Orc, Halfling, Goblin
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +2

Possessions: A pair of silk slippers encrusted with tiny pearls. (160 gp).


Social Check DCs


Ernest Tinley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. His blonde hair is smooth and relatively long. His thin eyebrows rest above his beady green eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. The war was a terrible time for him, and Ernest does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born to a poor family in the city he treasured whatever gifts he got. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle.

Flaws: Ugly, Secretive, Depressed. Bonds: Military, Poor. Occupation: Healer

Voice: Laughs frequently while speaking

Attributes [hide]

Ernest Tinley, Male Human Aristocrat 2
Medium (6'1") Human, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)14 (+2) 11 (+0)8 (-1)
Skills Intimidation +1, Nature +4
Senses Passive Perception 10
Languages Common, Giant, Ignan
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 1300 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Aura On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His fur, while still mostly white, has prominent grey streaks. His copper eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Since then, he has sought to make the best of life.

Motivation: He is currently in port desperately looking for someone to get him out; and he is compelled to act according to his religious beliefs

Ideals: Optimist, Fighting. Bonds: Attractive, Religious, Slave. Occupation: Shipwright

Voice: Hard of hearing, loud

Attributes [hide]

Aura On the Water, Male Tabaxi Cleric 2
Medium (5'6") Tabaxi, Neutral Evil (CR 2)
Armor Class 10
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)4 (-3) 13 (+1)7 (-2)
Skills Performance +0, Persuasion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: Just what you see.


Social Check DCs

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