Foxilon Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a red coat over a tan low-cut shirt, and a broad hat upon his head. He has done his best to style his red hair to look like a famous performer. He is baby faced.
Personality: A skeptical and narcissistic man, Foxilon's first love is himself. His second love is also himself. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His childhood dream was to be a Cook, but he was a colossal failure. In the meantime he has taken over work as a Butcher and occasionally as a mercenary.
Motivation: To reunite with his absent mother; and doesn't want to be a butcher and was forced into it by his family
Ideals: Impeccable, Gifted. Bonds: Job, Adventurer, Family. Occupation: Butcher
Voice: Italian accent
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 2)
Armor Class 12
Hit Points 6 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 8 (-1) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Orc, Giant
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
Possessions: Citrine (20 gp). Onyx (20 gp).
Roywyn Murnig, Female Gnome [Permalink]
Personal [hide]
Description: She tends to wear a large tan jacket. She has a slight overbite and is overall scrawny. Her long golden hair reaches down to her waist. Her gray eyes are passionate and lively.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: The child of a Dyer, who enjoyed hunting, Roywyn was taken on many hunting expeditions. Roywyn liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Roywyn and her spouse have recently divorced.
Motivation: She desires power and/or immortality; and she is being blackmailed/forced/etc and this influences her actions
Flaws: Antagonistic. Bonds: Adventurer, Nature, Criminal record. Occupation: Soapmaker
Voice: Loud with bravado
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 100 gp.
Carrie Suithrasas, Male Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'11", this man wears loose pants and a collared shirt complete with sweater beneath his coat. He has done his best to style his chestnut hair to look like a famous performer. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born the only child of a wealthy merchant. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend; and he is greedy
Ideals: Entrepeneur. Flaws: Cynical. Bonds: Adventurer, Rich. Occupation: Dyer
Voice: Farmer accent
Attributes [hide]
Medium (5'11") Half-Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 7 (-2) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 70 gp. 1 Masterwork Uncommon Weapon.
Dustin Marleigh, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a grey tunic with tan highlights, and long brown pants that bunch up around his shoes. He has a small bristly mustache and wavy black hair. His green eyes are passionate and lively.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He comes from a rich western family. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He is searching for what he claims is his rightful reward.
Motivation: Expand his business; and a need for knowledge about a nearby landmark
Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Rich, Job. Occupation: Adventurer
Voice: High pitched and raspy
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 7 (-2) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 30 gp.
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Their contribution stands as a beacon of hope for all adventurers!
