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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Egelina Tindall, Female Human [Permalink]

Personal [hide]

Description: She wears a grey shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. She has a slight overbite and is overall scrawny. She keeps her blonde hair in a pixie cut. Her violet eyes peer out from beneath her small grey hat.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She enjoys reading and quiet.

History: Egelina lived on a farm with her father, near the main road leading to a nearby town. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Actor work with an outfit from a few towns over. Actor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She's also a talented Junk Dealer, but doesn't like to broadcast it.

Motivation: Her spouse's relatives view her with great suspicion.

Ideals: Gifted, Logical. Bonds: Family, Job. Occupation: Actor

Voice: Old Prospector

Attributes [hide]

Egelina Tindall, Female Human Barbarian 2
Medium (5'0") Human, Neutral Good (CR 2)
Armor Class 7
Hit Points 24 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)5 (-3) 10 (+0)12 (+1) 15 (+2)9 (-1)
Skills Religion +3, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee -1 / 1d6-3, Ranged -1 / 1d6-3, Grapple -3

Possessions: 250 gp. Citrine (20 gp). Tiger eye turquoise (4 gp). Jet (60 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bulzo Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: This man is wearing a perfectly clean shirt and pair of pants, and sports empty pouches on his belt. He keeps his blonde hair in a flapper bob. He tend to wears goggles to shield his eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Bulzo lived on a farm with his mother, near the main road leading to a nearby town. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: Wants to open a new tavern; and he desires power and/or immortality

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Family, Adventurer, Job. Occupation: Performer

Voice: Speaks like tongue is numb

Attributes [hide]

Bulzo Sunmeadow, Male Halfling Warrior 1
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)12 (+1) 6 (-2)10 (+0)
Skills Perception +0, Performance +2
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 10 pp.


Social Check DCs


Bork Gentry, Male Half-Orc [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a weathered and beat up set of banded mail beneath an oversized white coat. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes dart from person to person to random spaces in the air.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He cannot resist a sob story and will often dote over anyone who has one.

History: From birth he was tutored by a cruel and relentless mentor. A few years later when the north was not economically sound they moved to his current location. He used his abilities to travel the world and help people.

Motivation: Wants to have a good time and be beloved; and wants to have a good time and be beloved

Ideals: Optimist, Philantrophist. Bonds: Immigrant, Mentor. Occupation: Body Guard

Voice: Soft and melodious

Attributes [hide]

Bork Gentry, Male Half-Orc Ranger 1
Medium (5'2") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)7 (-2) 13 (+1)7 (-2)
Skills Performance +0, Religion +0
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 40 gp. 1 Masterwork Light wooden shield.


Social Check DCs


Hunter Lancaster, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He wears tight fighting clothing, which leaves very little to the imagination. His silver hair and beard is wavy and long. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: From birth he was tutored by a cruel and relentless mentor. A freak accident while working with his Shepherd mother left him crippled. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Regain custody of his son; and an old rival family wants him found

Ideals: Fighting, Disciplined. Flaws: Disease. Bonds: Family, Mentor. Occupation: Glassblower

Voice: Ums and uhs a lot

Attributes [hide]

Hunter Lancaster, Male Human Barbarian 1
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)5 (-3) 10 (+0)10 (+0)
Skills Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 600 sp.


Social Check DCs

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